namespace SharedLibraryCore.Interfaces { public interface IEventParserConfiguration { /// <summary> /// stores the fs_game directory (this folder may vary between different clients) /// </summary> string GameDirectory { get; set; } /// <summary> /// stores the regex information for a say event printed in the game log /// </summary> ParserRegex Say { get; set; } /// <summary> /// stores the regex information for a join event printed in the game log /// </summary> ParserRegex Join { get; set; } /// <summary> /// stores the regex information for a quit event printed in the game log /// </summary> ParserRegex Quit { get; set; } /// <summary> /// stores the regex information for a kill event printed in the game log /// </summary> ParserRegex Kill { get; set; } /// <summary> /// stores the regex information for a damage event printed in the game log /// </summary> ParserRegex Damage { get; set; } /// <summary> /// stores the regex information for an action event printed in the game log /// </summary> ParserRegex Action { get; set; } } }