using IW4MAdmin.Plugins.Stats.Cheat; using IW4MAdmin.Plugins.Stats.Models; using System; using System.Collections.Concurrent; using System.Linq; namespace IW4MAdmin.Plugins.Stats.Helpers { class ServerStats { public ConcurrentDictionary PlayerStats { get; set; } public ConcurrentDictionary PlayerDetections { get; set; } public EFServerStatistics ServerStatistics { get; private set; } public EFServer Server { get; private set; } public bool IsTeamBased { get; set; } public ServerStats(EFServer sv, EFServerStatistics st) { PlayerStats = new ConcurrentDictionary(); PlayerDetections = new ConcurrentDictionary(); ServerStatistics = st; Server = sv; } public int TeamCount(IW4Info.Team teamName) { if (PlayerStats.Count(p => p.Value.Team == IW4Info.Team.None) / (double)PlayerStats.Count <= 0.25) { return IsTeamBased ? Math.Max(PlayerStats.Count(p => p.Value.Team == teamName), 1) : Math.Max(PlayerStats.Count - 1, 1); } else { return IsTeamBased ? (int)Math.Max(Math.Floor(PlayerStats.Count / 2.0), 1) : Math.Max(PlayerStats.Count - 1, 1); } } } }