using System.Linq; namespace SharedLibraryCore.Dtos.Meta.Responses { public class MessageResponse : BaseMetaResponse { public long ServerId { get; set; } public string Message { get; set; } public bool IsHidden { get; set; } /// /// name of the client /// public string ClientName { get; set; } /// /// hostname of the server /// public string ServerName { get; set; } /// /// specifies the game the chat occured on /// public Server.Game GameName { get; set; } /// /// indicates if the chat message is a quick message phrase /// public bool IsQuickMessage { get; set; } /// /// indicates if the message was sent ingame /// public bool SentIngame { get; set; } public string HiddenMessage => string.Concat(Enumerable.Repeat('●', Message.Length)); } }