using System; using System.Collections.Generic; using System.Threading; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Runtime.InteropServices; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Objects; using SharedLibraryCore.Database.Models; using SharedLibraryCore.Dtos; using SharedLibraryCore.Configuration; using SharedLibraryCore.Exceptions; using SharedLibraryCore.Localization; using IW4MAdmin.Application.RconParsers; using IW4MAdmin.Application.EventParsers; using IW4MAdmin.Application.IO; namespace IW4MAdmin { public class IW4MServer : Server { private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex; private GameLogEventDetection LogEvent; public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { } public override int GetHashCode() { if (GameName == Game.IW4) { // todo: make this better with collisions int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum()); // hack: this is a nasty fix for get hashcode being changed switch (id) { case 765: return 886229536; case 760: return 1645744423; case 761: return 1645809959; } return id; } else { int id = HashCode.Combine(IP, Port); return id < 0 ? Math.Abs(id) : id; } } public async Task OnPlayerJoined(Player logClient) { var existingClient = Players[logClient.ClientNumber]; if (existingClient == null || (existingClient.NetworkId != logClient.NetworkId && existingClient.State != Player.ClientState.Connected)) { Logger.WriteDebug($"Log detected {logClient} joining"); Players[logClient.ClientNumber] = logClient; } await Task.CompletedTask; } override public async Task AddPlayer(Player polledPlayer) { if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) || polledPlayer.Ping < 1 || polledPlayer.ClientNumber < 0) { return false; } // set this when they are waiting for authentication if (Players[polledPlayer.ClientNumber] == null && polledPlayer.State == Player.ClientState.Connecting) { Players[polledPlayer.ClientNumber] = polledPlayer; return false; } #if !DEBUG if (polledPlayer.Name.Length < 3) { Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name && p.NetworkId != polledPlayer.NetworkId) != null) { Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (polledPlayer.Name == "Unknown Soldier" || polledPlayer.Name == "UnknownSoldier" || polledPlayer.Name == "CHEATER") { Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0) { Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]); await this.ExecuteCommandAsync(formattedKick); return false; } #endif Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved"); try { Player player = null; var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId); // first time client is connecting to server if (client == null) { Logger.WriteDebug($"Client {polledPlayer} first time connecting"); player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer(); } // client has connected in the past else { client.LastConnection = DateTime.UtcNow; client.Connections += 1; var existingAlias = client.AliasLink.Children .FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress); if (existingAlias == null) { Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name"); client.CurrentAlias = new EFAlias() { IPAddress = polledPlayer.IPAddress, Name = polledPlayer.Name, }; // we need to update their new ip and name to the virtual property client.Name = polledPlayer.Name; client.IPAddress = polledPlayer.IPAddress; } else { client.CurrentAlias = existingAlias; client.CurrentAliasId = existingAlias.AliasId; client.Name = existingAlias.Name; client.IPAddress = existingAlias.IPAddress; } await Manager.GetClientService().Update(client); player = client.AsPlayer(); } // reserved slots stuff if ((MaxClients - ClientNum) < ServerConfig.ReservedSlotNumber && !player.IsPrivileged()) { Logger.WriteDebug($"Kicking {polledPlayer} their spot is reserved"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_SLOT_IS_RESERVED"]); await this.ExecuteCommandAsync(formattedKick); return false; } Logger.WriteInfo($"Client {player} connected..."); // Do the player specific stuff player.ClientNumber = polledPlayer.ClientNumber; player.IsBot = polledPlayer.IsBot; player.Score = polledPlayer.Score; player.CurrentServer = this; player.DelayedEvents = (Players[player.ClientNumber]?.DelayedEvents) ?? new Queue(); Players[player.ClientNumber] = player; var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress); var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow); var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1) .Where(p => p.Active) .OrderByDescending(p => p.When) .FirstOrDefault(); // remove their auto flag status after a week if (player.Level == Player.Permission.Flagged && currentAutoFlag != null && (DateTime.Now - currentAutoFlag.When).TotalDays > 7) { player.Level = Player.Permission.User; } if (currentBan != null) { Logger.WriteInfo($"Banned client {player} trying to connect..."); var autoKickClient = Utilities.IW4MAdminClient(this); // the player is permanently banned if (currentBan.Type == Penalty.PenaltyType.Ban) { // don't store the kick message string formattedKick = String.Format( RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, $"{loc["SERVER_BAN_PREV"]} {currentBan.Offense} ({loc["SERVER_BAN_APPEAL"]} {Website})"); await this.ExecuteCommandAsync(formattedKick); } else { string formattedKick = String.Format( RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, $"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})"); await this.ExecuteCommandAsync(formattedKick); } // reban the "evading" guid if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban) { // hack: re apply the automated offense to the reban if (currentBan.AutomatedOffense != null) { autoKickClient.AdministeredPenalties.Add(new EFPenalty() { AutomatedOffense = currentBan.AutomatedOffense }); } player.Ban($"{currentBan.Offense}", autoKickClient); } // they didn't fully connect so empty their slot Players[player.ClientNumber] = null; return false; } player.State = Player.ClientState.Connected; return true; } catch (Exception ex) { Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}"); Logger.WriteDebug(ex.Message); Logger.WriteDebug(ex.StackTrace); return false; } } //Remove player by CLIENT NUMBER override public async Task RemovePlayer(int cNum) { if (cNum >= 0 && Players[cNum] != null) { Player Leaving = Players[cNum]; // occurs when the player disconnects via log before being authenticated by RCon if (Leaving.State != Player.ClientState.Connected) { Players[cNum] = null; } else { Logger.WriteInfo($"Client {Leaving} [{Leaving.State.ToString().ToLower()}] disconnecting..."); Leaving.State = Player.ClientState.Disconnecting; Leaving.TotalConnectionTime += Leaving.ConnectionLength; Leaving.LastConnection = DateTime.UtcNow; await Manager.GetClientService().Update(Leaving); Players[cNum] = null; } } } public override async Task ExecuteEvent(GameEvent E) { bool canExecuteCommand = true; if (!await ProcessEvent(E)) { return; } Command C = null; if (E.Type == GameEvent.EventType.Command) { try { C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E); } catch (CommandException e) { Logger.WriteInfo(e.Message); } if (C != null) { E.Extra = C; } } foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { try { await plugin.OnEventAsync(E, this); } catch (AuthorizationException e) { E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}"); canExecuteCommand = false; } catch (Exception Except) { Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]"); Logger.WriteDebug(Except.GetExceptionInfo()); } } // hack: this prevents commands from getting executing that 'shouldn't' be if (E.Type == GameEvent.EventType.Command && E.Extra != null && (canExecuteCommand || E.Origin?.Level == Player.Permission.Console)) { await (((Command)E.Extra).ExecuteAsync(E)); } } /// /// Perform the server specific tasks when an event occurs /// /// /// override protected async Task ProcessEvent(GameEvent E) { if (E.Type == GameEvent.EventType.Connect) { E.Origin.State = Player.ClientState.Authenticated; // add them to the server if (!await AddPlayer(E.Origin)) { E.Origin.State = Player.ClientState.Connecting; Logger.WriteDebug("client didn't pass authentication, so we are discontinuing event"); return false; } // hack: makes the event propgate with the correct info E.Origin = Players[E.Origin.ClientNumber]; ChatHistory.Add(new ChatInfo() { Name = E.Origin?.Name ?? "ERROR!", Message = "CONNECTED", Time = DateTime.UtcNow }); if (E.Origin.Level > Player.Permission.Moderator) { E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } } else if (E.Type == GameEvent.EventType.Join) { await OnPlayerJoined(E.Origin); } else if (E.Type == GameEvent.EventType.Flag) { Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Flag, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, Active = true, When = DateTime.UtcNow, Link = E.Target.AliasLink }; var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty); E.Target.ReceivedPenalties.Add(addedPenalty); await Manager.GetClientService().Update(E.Target); } else if (E.Type == GameEvent.EventType.Unflag) { await Manager.GetClientService().Update(E.Target); } else if (E.Type == GameEvent.EventType.Report) { this.Reports.Add(new Report() { Origin = E.Origin, Target = E.Target, Reason = E.Data }); } else if (E.Type == GameEvent.EventType.TempBan) { await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ; } else if (E.Type == GameEvent.EventType.Ban) { await Ban(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Unban) { await Unban(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Kick) { await Kick(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Warn) { await Warn(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Quit) { var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId); if (origin != null && // we only want to forward the event if they are connected. origin.State == Player.ClientState.Connected && // make sure we don't get the disconnect event from every time the game ends origin.ConnectionLength < Manager.GetApplicationSettings().Configuration().RConPollRate) { var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = origin, Owner = this }; Manager.GetEventHandler().AddEvent(e); } else if (origin != null && origin.State != Player.ClientState.Connected) { await RemovePlayer(origin.ClientNumber); } } else if (E.Type == GameEvent.EventType.Disconnect) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); var currentState = E.Origin.State; await RemovePlayer(E.Origin.ClientNumber); if (currentState != Player.ClientState.Connected) { throw new ServerException("Disconnecting player was not in a connected state"); } } if (E.Type == GameEvent.EventType.Say) { E.Data = E.Data.StripColors(); if (E.Data.Length > 0) { // this may be a fix for a hard to reproduce null exception error lock (ChatHistory) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = E.Data ?? "NULL", Time = DateTime.UtcNow }); } } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); // iw4 doesn't log the game info if (E.Extra == null) { var dict = await this.GetInfoAsync(); if (dict == null) { Logger.WriteWarning("Map change event response doesn't have any data"); } else { Gametype = dict["gametype"].StripColors(); Hostname = dict["hostname"]?.StripColors(); string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name; CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } else { var dict = (Dictionary)E.Extra; Gametype = dict["g_gametype"].StripColors(); Hostname = dict["sv_hostname"].StripColors(); string mapname = dict["mapname"].StripColors(); CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); } if (E.Type == GameEvent.EventType.Tell) { await Tell(E.Message, E.Target); } if (E.Type == GameEvent.EventType.Broadcast) { // this is a little ugly but I don't want to change the abstract class if (E.Data != null) { await E.Owner.ExecuteCommandAsync(E.Data); } } while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2)) ChatHistory.RemoveAt(0); // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) ChatHistory.Clear(); return true; } /// /// lists the connecting and disconnecting clients via RCon response /// array index 0 = connecting clients /// array index 1 = disconnecting clients /// /// async Task[]> PollPlayersAsync() { #if DEBUG var now = DateTime.Now; #endif var currentClients = GetPlayersAsList(); var polledClients = await this.GetStatusAsync(); #if DEBUG Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms"); #endif Throttled = false; foreach (var client in polledClients) { // todo: move out somehwere var existingClient = Players[client.ClientNumber] ?? client; existingClient.Ping = client.Ping; existingClient.Score = client.Score; } var disconnectingClients = currentClients.Except(polledClients); var connectingClients = polledClients.Except(currentClients.Where(c => c.State == Player.ClientState.Connected)); return new List[] { connectingClients.ToList(), disconnectingClients.ToList() }; } DateTime start = DateTime.Now; DateTime playerCountStart = DateTime.Now; DateTime lastCount = DateTime.Now; override public async Task ProcessUpdatesAsync(CancellationToken cts) { try { if (Manager.ShutdownRequested()) { // todo: fix up disconnect //for (int i = 0; i < Players.Count; i++) // await RemovePlayer(i); foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) await plugin.OnUnloadAsync(); } // only check every 2 minutes if the server doesn't seem to be responding /* if ((DateTime.Now - LastPoll).TotalMinutes < 0.5 && ConnectionErrors >= 1) return true;*/ try { var polledClients = await PollPlayersAsync(); var waiterList = new List(); foreach (var disconnectingClient in polledClients[1]) { if (disconnectingClient.State == Player.ClientState.Disconnecting) { continue; } var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = disconnectingClient, Owner = this }; Manager.GetEventHandler().AddEvent(e); // wait until the disconnect event is complete // because we don't want to try to fill up a slot that's not empty yet waiterList.Add(e); } // wait for all the disconnect tasks to finish await Task.WhenAll(waiterList.Select(e => e.WaitAsync())); waiterList.Clear(); // this are our new connecting clients foreach (var client in polledClients[0]) { // this prevents duplicate events from being sent to the event api if (GetPlayersAsList().Count(c => c.NetworkId == client.NetworkId && c.State == Player.ClientState.Connected) != 0) { continue; } var e = new GameEvent() { Type = GameEvent.EventType.Connect, Origin = client, Owner = this }; Manager.GetEventHandler().AddEvent(e); waiterList.Add(e); } // wait for all the connect tasks to finish await Task.WhenAll(waiterList.Select(e => e.WaitAsync())); if (ConnectionErrors > 0) { Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}"); Throttled = false; } ConnectionErrors = 0; LastPoll = DateTime.Now; } catch (NetworkException e) { ConnectionErrors++; if (ConnectionErrors == 1) { Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}"); Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}"); Throttled = true; } return true; } LastMessage = DateTime.Now - start; lastCount = DateTime.Now; // todo: re-enable on tick /* if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000) { foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { if (cts.IsCancellationRequested) break; await Plugin.OnTickAsync(this); } tickTime = DateTime.Now; }*/ // update the player history if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) { while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours PlayerHistory.Dequeue(); PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum)); playerCountStart = DateTime.Now; } // send out broadcast messages if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod && BroadcastMessages.Count > 0 && ClientNum > 0) { string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine); foreach (string message in messages) { Broadcast(message); } NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1; start = DateTime.Now; } return true; } // this one is ok catch (ServerException e) { if (e is NetworkException) { Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}"); Logger.WriteDebug(e.GetExceptionInfo()); } return false; } catch (Exception E) { Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}"); Logger.WriteDebug(E.GetExceptionInfo()); return false; } } public async Task Initialize() { RconParser = ServerConfig.UseT6MParser ? (IRConParser)new T6MRConParser() : new IW3RConParser(); if (ServerConfig.UseIW5MParser) RconParser = new IW5MRConParser(); var version = await this.GetDvarAsync("version"); GameName = Utilities.GetGame(version.Value); if (GameName == Game.IW4) { EventParser = new IW4EventParser(); RconParser = new IW4RConParser(); } else if (GameName == Game.IW5) EventParser = new IW5EventParser(); else if (GameName == Game.T5M) EventParser = new T5MEventParser(); else if (GameName == Game.T6M) EventParser = new T6MEventParser(); else EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths if (GameName == Game.UKN) Logger.WriteWarning($"Game name not recognized: {version}"); var infoResponse = await this.GetInfoAsync(); // this is normally slow, but I'm only doing it because different games have different prefixes var hostname = infoResponse == null ? (await this.GetDvarAsync("sv_hostname")).Value : infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First(); var mapname = infoResponse == null ? (await this.GetDvarAsync("mapname")).Value : infoResponse["mapname"]; int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies (await this.GetDvarAsync("party_maxplayers")).Value : infoResponse == null ? (await this.GetDvarAsync("sv_maxclients")).Value : Convert.ToInt32(infoResponse["sv_maxclients"]); var gametype = infoResponse == null ? (await this.GetDvarAsync("g_gametype")).Value : infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First(); var basepath = await this.GetDvarAsync("fs_basepath"); var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ? (await this.GetDvarAsync("fs_game")).Value : infoResponse["fs_game"]; var logfile = await this.GetDvarAsync("g_log"); var logsync = await this.GetDvarAsync("g_logsync"); WorkingDirectory = basepath.Value; try { var website = await this.GetDvarAsync("_website"); Website = website.Value; } catch (DvarException) { Website = loc["SERVER_WEBSITE_GENERIC"]; } InitializeMaps(); this.Hostname = hostname.StripColors(); this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; this.MaxClients = maxplayers; this.FSGame = game; this.Gametype = gametype; if (logsync.Value == 0 || logfile.Value == string.Empty) { // this DVAR isn't set until the a map is loaded await this.SetDvarAsync("logfile", 2); await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4 await this.SetDvarAsync("g_log", "games_mp.log"); Logger.WriteWarning("Game log file not properly initialized, restarting map..."); await this.ExecuteCommandAsync("map_restart"); logfile = await this.GetDvarAsync("g_log"); } CustomCallback = await ScriptLoaded(); string mainPath = EventParser.GetGameDir(); #if DEBUG // basepath.Value = @"D:\"; #endif string logPath = string.Empty; LogPath = game == string.Empty ? $"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" : $"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}"; if (GameName == Game.IW5 || ServerConfig.ManualLogPath?.Length > 0) { logPath = ServerConfig.ManualLogPath; } else { logPath = LogPath; } // hopefully fix wine drive name mangling if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", ""); } if (!File.Exists(logPath) && !logPath.StartsWith("http")) { Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}"); #if !DEBUG throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}"); #else LogEvent = new GameLogEventDetection(this, logPath, logfile.Value); #endif } else { LogEvent = new GameLogEventDetection(this, logPath, logfile.Value); } Logger.WriteInfo($"Log file is {logPath}"); _ = Task.Run(() => LogEvent.PollForChanges()); #if !DEBUG Broadcast(loc["BROADCAST_ONLINE"]); #endif } protected override async Task Warn(String Reason, Player Target, Player Origin) { // ensure player gets warned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Warn(Reason, ingameClient, Origin); return; } } else { if (Target.Warnings >= 4) { Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this)); return; } String message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}"; Target.CurrentServer.Broadcast(message); } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Warning, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task Kick(String Reason, Player Target, Player Origin) { // ensure player gets kicked if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Kick(Reason, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #endif #if DEBUG await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif var newPenalty = new Penalty() { Type = Penalty.PenaltyType.Kick, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await TempBan(Reason, length, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #else await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.TempBan, Expires = DateTime.UtcNow + length, Offender = Target, Offense = Reason, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } override protected async Task Ban(String Message, Player Target, Player Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { Player ingameClient = null; ingameClient = Manager.GetServers() .Select(s => s.GetPlayersAsList()) .FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null) ?.First(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Ban(Message, ingameClient, Origin); return; } } else { // this is set only because they're still in the server. Target.Level = Player.Permission.Banned; #if !DEBUG string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedString); #else await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Ban, Expires = DateTime.MaxValue, Offender = Target, Offense = Message, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink, AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense }; await Manager.GetPenaltyService().Create(newPenalty); // prevent them from logging in again Manager.GetPrivilegedClients().Remove(Target.ClientId); } override public async Task Unban(string reason, Player Target, Player Origin) { var unbanPenalty = new Penalty() { Type = Penalty.PenaltyType.Unban, Expires = DateTime.UtcNow, Offender = Target, Offense = reason, Punisher = Origin, When = DateTime.UtcNow, Active = true, Link = Target.AliasLink }; await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId); await Manager.GetPenaltyService().Create(unbanPenalty); } override public void InitializeTokens() { Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString())); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString())); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result)); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s))); } } }