using SharedLibraryCore.Helpers; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Objects; using IW4MAdmin.Plugins.Stats.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IW4MAdmin.Plugins.Stats.Cheat { class Detection { public enum DetectionType { Bone, Chest, Offset, Strain }; public ChangeTracking Tracker { get; private set; } int Kills; int HitCount; Dictionary HitLocationCount; double AngleDifferenceAverage; EFClientStatistics ClientStats; long LastOffset; IW4Info.WeaponName LastWeapon; ILogger Log; Strain Strain; readonly DateTime ConnectionTime = DateTime.UtcNow; public Detection(ILogger log, EFClientStatistics clientStats) { Log = log; HitLocationCount = new Dictionary(); foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation))) HitLocationCount.Add((IW4Info.HitLocation)loc, 0); ClientStats = clientStats; Strain = new Strain(); Tracker = new ChangeTracking(); } /// /// Analyze kill and see if performed by a cheater /// /// kill performed by the player /// true if detection reached thresholds, false otherwise public DetectionPenaltyResult ProcessHit(EFClientKill hit, bool isDamage) { if ((hit.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET && hit.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET && hit.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) || hit.HitLoc == IW4Info.HitLocation.none || hit.TimeOffset - LastOffset < 0 || // hack: prevents false positives (LastWeapon != hit.Weapon && (hit.TimeOffset - LastOffset) == 50)) return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Any, }; DetectionPenaltyResult result = null; LastWeapon = hit.Weapon; HitLocationCount[hit.HitLoc]++; HitCount++; if (!isDamage) { Kills++; } #region VIEWANGLES if (hit.AnglesList.Count >= 2) { double realAgainstPredict = Vector3.ViewAngleDistance(hit.AnglesList[0], hit.AnglesList[1], hit.ViewAngles); // LIFETIME var hitLoc = ClientStats.HitLocations .First(hl => hl.Location == hit.HitLoc); float previousAverage = hitLoc.HitOffsetAverage; double newAverage = (previousAverage * (hitLoc.HitCount - 1) + realAgainstPredict) / hitLoc.HitCount; hitLoc.HitOffsetAverage = (float)newAverage; if (hitLoc.HitOffsetAverage > Thresholds.MaxOffset(hitLoc.HitCount) && hitLoc.HitCount > 100) { //Log.WriteDebug("*** Reached Max Lifetime Average for Angle Difference ***"); //Log.WriteDebug($"Lifetime Average = {newAverage}"); //Log.WriteDebug($"Bone = {hitLoc.Location}"); //Log.WriteDebug($"HitCount = {hitLoc.HitCount}"); //Log.WriteDebug($"ID = {hit.AttackerId}"); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = hitLoc.HitOffsetAverage, HitCount = hitLoc.HitCount, Type = DetectionType.Offset }; } // SESSION double sessAverage = (AngleDifferenceAverage * (HitCount - 1) + realAgainstPredict) / HitCount; AngleDifferenceAverage = sessAverage; if (sessAverage > Thresholds.MaxOffset(HitCount) && HitCount > 30) { //Log.WriteDebug("*** Reached Max Session Average for Angle Difference ***"); //Log.WriteDebug($"Session Average = {sessAverage}"); //Log.WriteDebug($"HitCount = {HitCount}"); //Log.WriteDebug($"ID = {hit.AttackerId}"); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = sessAverage, HitCount = HitCount, Type = DetectionType.Offset, Location = hitLoc.Location }; } #if DEBUG Log.WriteDebug($"PredictVsReal={realAgainstPredict}"); #endif } double currentStrain = Strain.GetStrain(isDamage, hit.Damage, hit.Distance / 0.0254, hit.ViewAngles, Math.Max(50, hit.TimeOffset - LastOffset)); #if DEBUG == true Log.WriteDebug($"Current Strain: {currentStrain}"); #endif LastOffset = hit.TimeOffset; if (currentStrain > ClientStats.MaxStrain) { ClientStats.MaxStrain = currentStrain; } // flag if (currentStrain > Thresholds.MaxStrainFlag) { result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, Value = currentStrain, HitCount = HitCount, Type = DetectionType.Strain }; } // ban if (currentStrain > Thresholds.MaxStrainBan && HitCount >= 5) { result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = currentStrain, HitCount = HitCount, Type = DetectionType.Strain }; } #endregion #region SESSION_RATIOS if (Kills >= Thresholds.LowSampleMinKills) { double marginOfError = Thresholds.GetMarginOfError(HitCount); // determine what the max headshot percentage can be for current number of kills double lerpAmount = Math.Min(1.0, (HitCount - Thresholds.LowSampleMinKills) / (double)(/*Thresholds.HighSampleMinKills*/ 60 - Thresholds.LowSampleMinKills)); double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError; double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.5), Thresholds.HeadshotRatioThresholdHighSample(3.5), lerpAmount) + marginOfError; // determine what the max bone percentage can be for current number of kills double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError; double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError; // calculate headshot ratio double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet] + HitLocationCount[IW4Info.HitLocation.neck]) / (double)HitCount); // calculate maximum bone double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)HitCount).Max()); var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key; #region HEADSHOT_RATIO // flag on headshot if (currentHeadshotRatio > maxHeadshotLerpValueForFlag) { // ban on headshot if (currentHeadshotRatio > maxHeadshotLerpValueForBan) { Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**HitCount: {HitCount}"); Log.WriteDebug($"**Ratio {currentHeadshotRatio}"); Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = currentHeadshotRatio, Location = IW4Info.HitLocation.head, HitCount = HitCount, Type = DetectionType.Bone }; } else { Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**HitCount: {HitCount}"); Log.WriteDebug($"**Ratio {currentHeadshotRatio}"); Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, Value = currentHeadshotRatio, Location = IW4Info.HitLocation.head, HitCount = HitCount, Type = DetectionType.Bone }; } } #endregion #region BONE_RATIO // flag on bone ratio else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag) { // ban on bone ratio if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan) { Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**HitCount: {HitCount}"); Log.WriteDebug($"**Ratio {currentMaxBoneRatio}"); Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = currentMaxBoneRatio, Location = bone, HitCount = HitCount, Type = DetectionType.Bone }; } else { Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**HitCount: {HitCount}"); Log.WriteDebug($"**Ratio {currentMaxBoneRatio}"); Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, Value = currentMaxBoneRatio, Location = bone, HitCount = HitCount, Type = DetectionType.Bone }; } } #endregion } #region CHEST_ABDOMEN_RATIO_SESSION int chestHits = HitLocationCount[IW4Info.HitLocation.torso_upper]; if (chestHits >= Thresholds.MediumSampleMinKills) { double marginOfError = Thresholds.GetMarginOfError(chestHits); double lerpAmount = Math.Min(1.0, (chestHits - Thresholds.MediumSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills)); // determine max acceptable ratio of chest to abdomen kills double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError; double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError; double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower]; if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag) { if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestHits >= Thresholds.MediumSampleMinKills + 30) { Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**Chest Hits: {chestHits}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = currentChestAbdomenRatio, Location = IW4Info.HitLocation.torso_upper, Type = DetectionType.Chest, HitCount = chestHits }; } else { Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {hit.AttackerId}"); Log.WriteDebug($"**Chest Hits: {chestHits}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); // Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); result = new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, Value = currentChestAbdomenRatio, Location = IW4Info.HitLocation.torso_upper, Type = DetectionType.Chest, HitCount = chestHits }; } } } #endregion #endregion Tracker.OnChange(new EFACSnapshot() { When = hit.When, ClientId = ClientStats.ClientId, SessionAngleOffset = AngleDifferenceAverage, CurrentSessionLength = (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds, CurrentStrain = currentStrain, CurrentViewAngle = hit.ViewAngles, Hits = HitCount, Kills = Kills, Deaths = ClientStats.SessionDeaths, HitDestinationId = hit.DeathOrigin.Vector3Id, HitDestination = hit.DeathOrigin, HitOriginId = hit.KillOrigin.Vector3Id, HitOrigin = hit.KillOrigin, EloRating = ClientStats.EloRating, HitLocation = hit.HitLoc, LastStrainAngle = Strain.LastAngle, PredictedViewAngles = hit.AnglesList, // this is in "meters" Distance = hit.Distance, SessionScore = ClientStats.SessionScore, HitType = hit.DeathType, SessionSPM = ClientStats.SessionSPM, StrainAngleBetween = Strain.LastDistance, TimeSinceLastEvent = (int)Strain.LastDeltaTime, WeaponId = hit.Weapon }); return result ?? new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Any, }; } public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats) { int totalChestHits = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.torso_upper).HitCount; if (totalChestHits >= 60) { double marginOfError = Thresholds.GetMarginOfError(totalChestHits); double lerpAmount = Math.Min(1.0, (totalChestHits - 60) / 250.0); // determine max acceptable ratio of chest to abdomen kills double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(2.0), lerpAmount) + marginOfError; double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError; double currentChestAbdomenRatio = totalChestHits / stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount; if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag) { if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan) { Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {stats.ClientId}"); Log.WriteDebug($"**Total Chest Hits: {totalChestHits}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}"); var sb = new StringBuilder(); foreach (var location in stats.HitLocations) sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n"); Log.WriteDebug(sb.ToString()); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, Value = currentChestAbdomenRatio, Location = IW4Info.HitLocation.torso_upper, HitCount = totalChestHits, Type = DetectionType.Chest }; } else { Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {stats.ClientId}"); Log.WriteDebug($"**Total Chest Hits: {totalChestHits}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var location in stats.HitLocations) sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n"); Log.WriteDebug(sb.ToString()); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, Value = currentChestAbdomenRatio, Location = IW4Info.HitLocation.torso_upper, HitCount = totalChestHits, Type = DetectionType.Chest }; } } } return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Any }; } } }