using static SharedLibraryCore.GameEvent; using static SharedLibraryCore.Server; namespace ApplicationTests.Fixtures { class LogEvent { public Game Game { get; set; } public string EventLine { get; set; } public EventType ExpectedEventType { get; set; } public string ExpectedData { get; set; } public string ExpectedMessage { get; set; } public string ExpectedOriginNetworkId { get; set; } public int? ExpectedOriginClientNumber { get; set; } public string ExpectedOriginClientName { get; set; } public string ExpectedTargetNetworkId { get; set; } public int? ExpectedTargetClientNumber { get; set; } public string ExpectedTargetClientName { get; set; } public int? ExpectedTime { get; set; } } class EventLogTest { public LogEvent[] Events { get; set; } } }