using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; namespace SharedLibrary { public class Chat { public Chat(Player O, String M, DateTime D) { Origin = O; Message = M; Time = D; } public String timeString() { return Time.ToShortTimeString(); } public Player Origin { get; private set; } public String Message { get; private set; } public DateTime Time { get; private set; } } public class Event { public enum GType { //FROM SERVER Start, Stop, Connect, Disconnect, Say, Kill, Death, MapChange, MapEnd, //FROM ADMIN Broadcast, Tell, Kick, Ban, Unknown, } public Event(GType t, string d, Player O, Player T, Server S) { Type = t; Data = d; Origin = O; Target = T; Owner = S; } public Command isValidCMD(List list) { string[] cmd = this.Data.Substring(1, this.Data.Length - 1).Split(' '); foreach (Command C in list) { if (C.Name == cmd[0].ToLower() || C.Alias == cmd[0].ToLower()) return C; } return null; } public static Event requestEvent(String[] line, Server SV) { #if DEBUG == false try #endif { String eventType = line[0].Substring(line[0].Length - 1); eventType = eventType.Trim(); if (eventType == "K") { StringBuilder Data = new StringBuilder(); if (line.Length > 9) { for (int i = 9; i < line.Length; i++) Data.Append(line[i] + ";"); } return new Event(GType.Kill, Data.ToString(), SV.clientFromEventLine(line, 6), SV.clientFromEventLine(line, 2), SV); } if (line[0].Substring(line[0].Length - 3).Trim() == "say") { Regex rgx = new Regex("[^a-zA-Z0-9 -! -_]"); string message = rgx.Replace(line[4], ""); return new Event(GType.Say, Utilities.removeNastyChars(message), SV.clientFromEventLine(line, 2), null, SV); } if (eventType == ":") return new Event(GType.MapEnd, line[0], new Player("WORLD", "WORLD", 0, 0), null, SV); if (line[0].Split('\\').Length > 5) // blaze it return new Event(GType.MapChange, line[0], new Player("WORLD", "WORLD", 0, 0), null, SV); return null; } #if DEBUG == false catch (Exception E) { SV.Log.Write("Error requesting event " + E.Message, Log.Level.Debug); return null; } #endif } public GType Type; public string Data; // Data is usually the message sent by player public Player Origin; public Player Target; public Server Owner; } }