using IW4MAdmin.Application.Misc; using SharedLibraryCore; using SharedLibraryCore.Events; using SharedLibraryCore.Interfaces; using System; using System.Linq; using System.Threading; namespace IW4MAdmin.Application { class GameEventHandler : IEventHandler { readonly ApplicationManager Manager; private readonly EventProfiler _profiler; private delegate void GameEventAddedEventHandler(object sender, GameEventArgs args); private event GameEventAddedEventHandler GameEventAdded; private static readonly GameEvent.EventType[] overrideEvents = new[] { GameEvent.EventType.Connect, GameEvent.EventType.Disconnect, GameEvent.EventType.Quit, GameEvent.EventType.Stop }; public GameEventHandler(IManager mgr) { Manager = (ApplicationManager)mgr; _profiler = new EventProfiler(mgr.GetLogger(0)); GameEventAdded += GameEventHandler_GameEventAdded; } private async void GameEventHandler_GameEventAdded(object sender, GameEventArgs args) { var start = DateTime.Now; await Manager.ExecuteEvent(args.Event); #if DEBUG _profiler.Profile(start, DateTime.Now, args.Event); #endif } public void AddEvent(GameEvent gameEvent) { #if DEBUG ThreadPool.GetMaxThreads(out int workerThreads, out int n); ThreadPool.GetAvailableThreads(out int availableThreads, out int m); gameEvent.Owner.Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks"); #endif if (Manager.Running || overrideEvents.Contains(gameEvent.Type)) { #if DEBUG gameEvent.Owner.Logger.WriteDebug($"Adding event with id {gameEvent.Id}"); #endif GameEventAdded?.Invoke(this, new GameEventArgs(null, false, gameEvent)); } #if DEBUG else { gameEvent.Owner.Logger.WriteDebug($"Skipping event as we're shutting down {gameEvent.Id}"); } #endif } } }