using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;

namespace IW4ScriptCommands
{
    class Plugin : IPlugin
    {
        public string Name => "IW4 Script Commands";

        public float Version => 1.0f;

        public string Author => "RaidMax";

        public Task OnEventAsync(GameEvent E, Server S)
        {
            if (E.Type == GameEvent.EventType.JoinTeam || E.Type == GameEvent.EventType.Disconnect)
            {
                E.Origin = new SharedLibraryCore.Objects.Player()
                {
                    ClientId = 1,
                    CurrentServer = E.Owner
                };
                return new Commands.Balance().ExecuteAsync(E);
            }

            return Task.CompletedTask;
        }

        public Task OnLoadAsync(IManager manager) => Task.CompletedTask;

        public Task OnTickAsync(Server S) => Task.CompletedTask;

        public Task OnUnloadAsync() => Task.CompletedTask;
    }
}