using IW4MAdmin.Application; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Objects; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using Xunit; namespace Tests { [Collection("ManagerCollection")] public class ManagerTests { readonly ApplicationManager Manager; public ManagerTests(ManagerFixture fixture) { Manager = fixture.Manager; } [Fact] public void AreCommandNamesUnique() { bool test = Manager.GetCommands().Count == Manager.GetCommands().Select(c => c.Name).Distinct().Count(); Assert.True(test, "command names are not unique"); } [Fact] public void AreCommandAliasesUnique() { var mgr = IW4MAdmin.Application.Program.ServerManager; bool test = mgr.GetCommands().Count == mgr.GetCommands().Select(c => c.Alias).Distinct().Count(); Assert.True(test, "command aliases are not unique"); } [Fact] public void AddAndRemoveClientsViaJoinShouldSucceed() { var server = Manager.GetServers().First(); var waiters = new Queue(); int clientStartIndex = 4; int clientNum = 10; for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++) { var e = new GameEvent() { Type = GameEvent.EventType.Join, Origin = new Player() { Name = $"Player{i}", NetworkId = i, ClientNumber = i - 1 }, Owner = server }; server.Manager.GetEventHandler().AddEvent(e); waiters.Enqueue(e.OnProcessed); } while (waiters.Count > 0) { waiters.Dequeue().Wait(); } Assert.True(server.ClientNum == clientNum, $"client num does not match added client num [{server.ClientNum}:{clientNum}]"); for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++) { var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = new Player() { Name = $"Player{i}", NetworkId = i, ClientNumber = i - 1 }, Owner = server }; server.Manager.GetEventHandler().AddEvent(e); waiters.Enqueue(e.OnProcessed); } while (waiters.Count > 0) { waiters.Dequeue().Wait(); } Assert.True(server.ClientNum == 0, "there are still clients connected"); } [Fact] public void AddAndRemoveClientsViaRconShouldSucceed() { var server = Manager.GetServers().First(); var waiters = new Queue(); int clientIndexStart = 1; int clientNum = 8; for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++) { var e = new GameEvent() { Type = GameEvent.EventType.Connect, Origin = new Player() { Name = $"Player{i}", NetworkId = i, ClientNumber = i - 1, IPAddress = i, Ping = 50, CurrentServer = server }, Owner = server, }; Manager.GetEventHandler().AddEvent(e); waiters.Enqueue(e.OnProcessed); } while (waiters.Count > 0) { waiters.Dequeue().Wait(); } int actualClientNum = server.GetPlayersAsList().Count(p => p.State == Player.ClientState.Connected); Assert.True(actualClientNum == clientNum, $"client connected states don't match [{actualClientNum}:{clientNum}"); for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++) { var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = new Player() { Name = $"Player{i}", NetworkId = i, ClientNumber = i - 1, IPAddress = i, Ping = 50, CurrentServer = server }, Owner = server, }; Manager.GetEventHandler().AddEvent(e); waiters.Enqueue(e.OnProcessed); } while (waiters.Count > 0) { waiters.Dequeue().Wait(); } actualClientNum = server.ClientNum; Assert.True(actualClientNum == 0, "there are clients still connected"); } [Fact] public void AddClientViaLog() { var resetEvent = new ManualResetEventSlim(); resetEvent.Reset(); Manager.OnServerEvent += (sender, eventArgs) => { if (eventArgs.Event.Type == GameEvent.EventType.Join) { eventArgs.Event.OnProcessed.Wait(); Assert.True(false); } }; File.AppendAllText("test_mp.log", " 2:33 J;224b3d0bc64ab4f9;0;goober"); resetEvent.Wait(5000); } } }