using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
namespace Integrations.Cod
{
///
/// used to keep track of the udp connection state
///
internal class ConnectionState
{
~ConnectionState()
{
OnComplete.Dispose();
OnSentData.Dispose();
OnReceivedData.Dispose();
}
public int ConnectionAttempts { get; set; }
private const int BufferSize = 16384;
public readonly byte[] ReceiveBuffer = new byte[BufferSize];
public readonly SemaphoreSlim OnComplete = new SemaphoreSlim(1, 1);
public readonly ManualResetEventSlim OnSentData = new ManualResetEventSlim(false);
public readonly ManualResetEventSlim OnReceivedData = new ManualResetEventSlim(false);
public List BytesReadPerSegment { get; set; } = new List();
public SocketAsyncEventArgs SendEventArgs { get; set; } = new SocketAsyncEventArgs();
public SocketAsyncEventArgs ReceiveEventArgs { get; set; } = new SocketAsyncEventArgs();
public DateTime LastQuery { get; set; } = DateTime.Now;
}
}