using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharedLibraryCore.Dtos { public class ServerInfo { public string Name { get; set; } public int Port { get; set; } public string Map { get; set; } public string GameType { get; set; } public int ClientCount { get; set; } public int MaxClients { get; set; } public List ChatHistory { get; set; } public List Players { get; set; } public Helpers.PlayerHistory[] PlayerHistory { get; set; } public long ID { get; set; } public bool Online { get; set; } public string ConnectProtocolUrl { get; set; } public string IPAddress { get; set; } public bool IsPasswordProtected { get; set; } public string Endpoint => $"{IPAddress}:{Port}"; } }