using System; using System.Text; using System.IO; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; using SharedLibrary; namespace StatsPlugin { public class CViewStats : Command { public CViewStats() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { } public override async Task ExecuteAsync(Event E) { String statLine; PlayerStats pStats; if (E.Target != null) { pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Target); statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } else { pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Origin); statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } await E.Origin.Tell(statLine); } } public class CViewTopStats : Command { public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { } public override async Task ExecuteAsync(Event E) { List> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.topStats(); StringBuilder msgBlder = new StringBuilder(); await E.Origin.Tell("^5--Top Players--"); foreach (KeyValuePair pStat in pStats) { Player P = E.Owner.clientDB.getPlayer(pStat.Key, -1); if (P == null) continue; await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill)); } } } /// /// Each server runs from the same plugin ( for easier reloading and reduced memory usage ). /// So, to have multiple stat tracking, we must store a stat struct for each server /// public class Stats : SharedLibrary.Interfaces.IPlugin { public static List statLists; public struct StatTracking { public StatsDB playerStats; public DateTime[] lastKill, connectionTime; public int[] inactiveMinutes, Kills, deathStreaks, killStreaks; public int Port; public StatTracking(int port) { playerStats = new StatsDB("stats_" + port + ".rm"); inactiveMinutes = new int[18]; Kills = new int[18]; deathStreaks = new int[18]; killStreaks = new int[18]; lastKill = new DateTime[18]; connectionTime = new DateTime[18]; Port = port; } } public string Name { get { return "Basic Stats"; } } public float Version { get { return 1f; } } public string Author { get { return "RaidMax"; } } public async Task OnLoad() { statLists = new List(); } public async Task OnUnload() { statLists.Clear(); } public async Task OnTick(Server S) { return; } public async Task OnEvent(Event E, Server S) { if (E.Type == Event.GType.Start) { statLists.Add(new StatTracking(S.getPort())); } if (E.Type == Event.GType.Stop) { statLists.RemoveAll(x => x.Port == S.getPort()); } if (E.Type == Event.GType.Connect) { resetCounters(E.Origin.clientID, S.getPort()); PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.getStats(E.Origin); if (checkForTrusted.playTime >= 4320 && E.Origin.Level < Player.Permission.Trusted) { E.Origin.setLevel(Player.Permission.Trusted); E.Owner.clientDB.updatePlayer(E.Origin); await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands."); await E.Origin.Tell("You earned this by playing for ^53 ^7full days!"); } } if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop) { foreach (Player P in S.getPlayers()) { if (P == null) continue; calculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort())); resetCounters(P.clientID, S.getPort()); E.Owner.Log.Write("Updated skill for client #" + P.databaseID, Log.Level.Debug); //E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths)); } } if (E.Type == Event.GType.Disconnect) { calculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort())); resetCounters(E.Origin.clientID, S.getPort()); E.Owner.Log.Write("Updated skill for disconnecting client #" + E.Origin.databaseID, Log.Level.Debug); } if (E.Type == Event.GType.Kill) { if (E.Origin == E.Target || E.Origin == null) return; Player Killer = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.getPort()); PlayerStats killerStats = curServer.playerStats.getStats(Killer); curServer.lastKill[E.Origin.clientID] = DateTime.Now; curServer.Kills[E.Origin.clientID]++; if ((curServer.lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60) curServer.inactiveMinutes[E.Origin.clientID]++; killerStats.Kills++; if (killerStats.Deaths == 0) killerStats.KDR = killerStats.Kills; else killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2); curServer.playerStats.updateStats(Killer, killerStats); curServer.killStreaks[Killer.clientID] += 1; curServer.deathStreaks[Killer.clientID] = 0; await Killer.Tell(messageOnStreak(curServer.killStreaks[Killer.clientID], curServer.deathStreaks[Killer.clientID])); } if (E.Type == Event.GType.Death) { if (E.Origin == E.Target || E.Origin == null) return; Player Victim = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.getPort()); PlayerStats victimStats = curServer.playerStats.getStats(Victim); victimStats.Deaths++; victimStats.KDR = Math.Round((double)victimStats.Kills / (double)victimStats.Deaths, 2); curServer.playerStats.updateStats(Victim, victimStats); curServer.deathStreaks[Victim.clientID] += 1; curServer.killStreaks[Victim.clientID] = 0; await Victim.Tell(messageOnStreak(curServer.killStreaks[Victim.clientID], curServer.deathStreaks[Victim.clientID])); } } private void calculateAndSaveSkill(Player P, StatTracking curServer) { if (P == null) return; PlayerStats disconnectStats = curServer.playerStats.getStats(P); if (curServer.Kills[P.clientID] == 0) return; else if (curServer.lastKill[P.clientID] > curServer.connectionTime[P.clientID]) curServer.inactiveMinutes[P.clientID] += (int)(DateTime.Now - curServer.lastKill[P.clientID]).TotalMinutes; int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.clientID]).TotalMinutes - curServer.inactiveMinutes[P.clientID]; if (newPlayTime < 2) return; double newSPM = curServer.Kills[P.clientID] * 50 / Math.Max(1, newPlayTime); double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3); double Multiplier; if (disconnectStats.scorePerMinute == 1) Multiplier = 1; else Multiplier = newSPM / disconnectStats.scorePerMinute; double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime)); double newSkillFactor = Multiplier * scoreWeight; if (Multiplier >= 1) disconnectStats.scorePerMinute += newSkillFactor; else disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor); disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10; disconnectStats.playTime += newPlayTime; curServer.playerStats.updateStats(P, disconnectStats); } private void resetCounters(int cID, int serverPort) { StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort); selectedPlayers.Kills[cID] = 0; selectedPlayers.connectionTime[cID] = DateTime.Now; selectedPlayers.inactiveMinutes[cID] = 0; selectedPlayers.deathStreaks[cID] = 0; selectedPlayers.killStreaks[cID] = 0; } private String messageOnStreak(int killStreak, int deathStreak) { String Message = ""; switch (killStreak) { case 5: Message = "Great job! You're on a ^55 killstreak!"; break; case 10: Message = "Amazing! ^510 kills ^7without dying!"; break; } switch (deathStreak) { case 5: Message = "Pick it up soldier, you've died ^55 times ^7in a row..."; break; case 10: Message = "Seriously? ^510 deaths ^7without getting a kill?"; break; } return Message; } } public class StatsDB : Database { public StatsDB(String FN) : base(FN) { } public override void Init() { if (!File.Exists(FileName)) { String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);"; ExecuteNonQuery(Create); } } public void addPlayer(Player P) { Dictionary newPlayer = new Dictionary(); newPlayer.Add("npID", P.npID); newPlayer.Add("KILLS", 0); newPlayer.Add("DEATHS", 0); newPlayer.Add("KDR", 0.0); newPlayer.Add("SKILL", 1.0); newPlayer.Add("SPM", 1.0); newPlayer.Add("PLAYTIME", 1.0); Insert("STATS", newPlayer); } public PlayerStats getStats(Player P) { DataTable Result = GetDataTable("STATS", new KeyValuePair("npID", P.npID)); if (Result != null && Result.Rows.Count > 0) { DataRow ResponseRow = Result.Rows[0]; return new PlayerStats( Convert.ToInt32(ResponseRow["KILLS"]), Convert.ToInt32(ResponseRow["DEATHS"]), Convert.ToDouble(ResponseRow["KDR"]), Convert.ToDouble(ResponseRow["SKILL"]), Convert.ToDouble(ResponseRow["SPM"]), Convert.ToInt32(ResponseRow["PLAYTIME"]) ); } else { addPlayer(P); return getStats(P); } } public void updateStats(Player P, PlayerStats S) { Dictionary updatedPlayer = new Dictionary(); updatedPlayer.Add("KILLS", S.Kills); updatedPlayer.Add("DEATHS", S.Deaths); updatedPlayer.Add("KDR", Math.Round(S.KDR, 2)); updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1)); updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 1)); updatedPlayer.Add("PLAYTIME", S.playTime); Update("STATS", updatedPlayer, new KeyValuePair("npID", P.npID)); } public List> topStats() { String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5); DataTable Result = GetDataTable(Query); List> pStats = new List>(); if (Result != null && Result.Rows.Count > 0) { foreach (DataRow ResponseRow in Result.Rows) { pStats.Add( new KeyValuePair(ResponseRow["npID"].ToString(), new PlayerStats( Convert.ToInt32(ResponseRow["KILLS"]), Convert.ToInt32(ResponseRow["DEATHS"]), Convert.ToDouble(ResponseRow["KDR"]), Convert.ToDouble(ResponseRow["SKILL"]), Convert.ToDouble(ResponseRow["SPM"]), Convert.ToInt32(ResponseRow["PLAYTIME"]) ) )); } } return pStats; } } public struct PlayerStats { public PlayerStats(int K, int D, double DR, double S, double sc, int P) { Kills = K; Deaths = D; KDR = DR; Skill = S; scorePerMinute = sc; playTime = P; } public int Kills; public int Deaths; public double KDR; public double Skill; public double scorePerMinute; public int playTime; } }