using System; using System.Collections.Generic; using System.Text; namespace SharedLibraryCore.Interfaces { /// <summary> /// This class handle games events (from log, manual events, etc) /// </summary> public interface IEventHandler { /// <summary> /// Add a game event event to the queue to be processed /// </summary> /// <param name="gameEvent">Game event</param> void AddEvent(GameEvent gameEvent); /// <summary> /// Get the next event to be processed /// </summary> /// <returns>Game event that needs to be processed</returns> GameEvent GetNextEvent(); /// <summary> /// If an event has output. Like executing a command wait until it's available /// </summary> /// <returns>List of output strings</returns> string[] GetEventOutput(); } }