using System; using System.Threading; using SharedLibraryCore.Objects; namespace SharedLibraryCore { public class GameEvent { public enum EventType { //FROM SERVER Start, Stop, Connect, // this is for IW5 compatibility Join, Disconnect, Say, MapChange, MapEnd, //FROM ADMIN Broadcast, Tell, Kick, Ban, Remote, Unknown, //FROM PLAYER Report, Flag, Command, // FROM GAME ScriptDamage, ScriptKill, Kill, Damage, Death, } public GameEvent(EventType t, string d, Player O, Player T, Server S) { Type = t; Data = d?.Trim(); Origin = O; Target = T; Owner = S; OnProcessed = new ManualResetEventSlim(); Time = DateTime.UtcNow; CurrentEventId++; Id = CurrentEventId; } public GameEvent() { OnProcessed = new ManualResetEventSlim(); Time = DateTime.UtcNow; CurrentEventId++; Id = CurrentEventId; } private static long CurrentEventId; public EventType Type; public string Data; // Data is usually the message sent by player public string Message; public Player Origin; public Player Target; public Server Owner; public Boolean Remote = false; public object Extra { get; set; } public ManualResetEventSlim OnProcessed { get; set; } public DateTime Time { get; private set; } public long Id { get; private set; } } }