using SharedLibraryCore.Helpers; using System; using System.Collections.Generic; using System.Text; namespace SharedLibraryCore.Interfaces { public interface ITokenAuthentication { /// <summary> /// generates and returns a token for the given network id /// </summary> /// <param name="networkId">network id of the players to generate the token for</param> /// <returns>4 character string token</returns> TokenState GenerateNextToken(long networkId); /// <summary> /// authorizes given token /// </summary> /// <param name="token">token to authorize</param> /// <returns>true if token authorized successfully, false otherwise</returns> bool AuthorizeToken(long networkId, string token); } }