using SharedLibraryCore.Database.Models;
namespace SharedLibraryCore.Interfaces
{
///
/// describes the collection of data returned from a status query
///
public interface IStatusResponse
{
///
/// name of the map
///
string Map { get; }
///
/// gametype/mode
///
string GameType { get; }
///
/// server name
///
string Hostname { get; }
///
/// max number of players
///
int? MaxClients { get; }
///
/// active clients
///
EFClient[] Clients { get; }
}
}