using SharedLibraryCore; using SharedLibraryCore.Objects; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace IW4MAdmin.Plugins.Login.Commands { public class CLogin : Command { public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "li", Player.Permission.Trusted, false, new CommandArgument[] { new CommandArgument() { Name = Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_ARGS_PASSWORD"], Required = true } }){ } public override async Task ExecuteAsync(GameEvent E) { var client = E.Owner.Manager.GetPrivilegedClients()[E.Origin.ClientId]; string[] hashedPassword = await Task.FromResult(SharedLibraryCore.Helpers.Hashing.Hash(E.Data, client.PasswordSalt)); if (hashedPassword[0] == client.Password) { Plugin.AuthorizedClients[E.Origin.ClientId] = true; await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_SUCCESS"]); } else { await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_FAIL"]); } } } }