using System; using SharedLibraryCore.Database.Models; using System.ComponentModel.DataAnnotations.Schema; using SharedLibraryCore.Helpers; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; namespace IW4MAdmin.Plugins.Stats.Models { public class EFClientKill : SharedEntity { [Key] public long KillId { get; set; } public int VictimId { get; set; } [ForeignKey("VictimId")] public virtual EFClient Victim { get; set; } public int AttackerId { get; set; } [ForeignKey("AttackerId")] public virtual EFClient Attacker { get; set; } public int ServerId { get; set; } [ForeignKey("ServerId")] public virtual EFServer Server { get; set; } public IW4Info.HitLocation HitLoc { get; set; } public IW4Info.MeansOfDeath DeathType { get; set; } public int Damage { get; set; } public IW4Info.WeaponName Weapon { get; set; } public Vector3 KillOrigin { get; set; } public Vector3 DeathOrigin { get; set; } public Vector3 ViewAngles { get; set; } public DateTime When { get; set; } public double Fraction { get; set; } public bool IsKill { get; set; } public double VisibilityPercentage { get; set; } // http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters [NotMapped] public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254; public IW4Info.MapName Map { get; set; } [NotMapped] public long TimeOffset { get; set; } [NotMapped] public bool IsKillstreakKill { get; set; } [NotMapped] public float AdsPercent { get; set; } [NotMapped] public List AnglesList { get; set; } } }