using System.Globalization; namespace SharedLibraryCore.Interfaces { public interface IEventParserConfiguration { /// /// stores the fs_game directory (this folder may vary between different clients) /// string GameDirectory { get; set; } /// /// stores the regex information for a say event printed in the game log /// ParserRegex Say { get; set; } /// /// stores the regex information for a join event printed in the game log /// ParserRegex Join { get; set; } /// /// stores the regex information for a join team event printed in the game log /// ParserRegex JoinTeam { get; set; } /// /// stores the regex information for a quit event printed in the game log /// ParserRegex Quit { get; set; } /// /// stores the regex information for a kill event printed in the game log /// ParserRegex Kill { get; set; } /// /// stores the regex information for a damage event printed in the game log /// ParserRegex Damage { get; set; } /// /// stores the regex information for an action event printed in the game log /// ParserRegex Action { get; set; } /// /// stores the regex information for the time prefix in game log /// ParserRegex Time { get; set; } /// /// stores the regex information for the map change game log /// ParserRegex MapChange { get; } /// /// stores the regex information for the map end game log /// ParserRegex MapEnd { get; } /// /// indicates the format expected for parsed guids /// NumberStyles GuidNumberStyle { get; set; } } }