using SharedLibraryCore.Database.Models; namespace SharedLibraryCore.Interfaces { /// /// describes the collection of data returned from a status query /// public interface IStatusResponse { /// /// name of the map /// string Map { get; } /// /// gametype/mode /// string GameType { get; } /// /// server name /// string Hostname { get; } /// /// max number of players /// int? MaxClients { get; } /// /// active clients /// EFClient[] Clients { get; } } }