using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; namespace IW4MAdmin.Application.IO { class GameLogEvent { Server Server; long PreviousFileSize; GameLogReader Reader; Timer RefreshInfoTimer; string GameLogFile; class EventState { public ILogger Log { get; set; } public string ServerId { get; set; } } public GameLogEvent(Server server, string gameLogPath, string gameLogName) { GameLogFile = gameLogPath; Reader = new GameLogReader(gameLogPath, server.EventParser); Server = server; RefreshInfoTimer = new Timer(OnEvent, new EventState() { Log = server.Manager.GetLogger(), ServerId = server.ToString() }, 0, 100); } private void OnEvent(object state) { long newLength = new FileInfo(GameLogFile).Length; try { UpdateLogEvents(newLength); } catch (Exception e) { ((EventState)state).Log.WriteWarning($"Failed to update log event for {((EventState)state).ServerId}"); ((EventState)state).Log.WriteDebug($"Exception: {e.Message}"); ((EventState)state).Log.WriteDebug($"StackTrace: {e.StackTrace}"); } } private void UpdateLogEvents(long fileSize) { if (PreviousFileSize == 0) PreviousFileSize = fileSize; long fileDiff = fileSize - PreviousFileSize; if (fileDiff < 1) return; PreviousFileSize = fileSize; var events = Reader.EventsFromLog(Server, fileDiff, 0); foreach (var ev in events) Server.Manager.GetEventHandler().AddEvent(ev); PreviousFileSize = fileSize; } } }