using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharedLibrary.Objects;
namespace MessageBoard
{
public class Rank : Identifiable
{
public string name;
public Player.Permission equivalentRank;
public int id;
///
/// Initial creation
///
///
///
///
public Rank(string name, Player.Permission equivalentRank)
{
this.name = name;
this.equivalentRank = equivalentRank;
id = 0;
}
public Rank(int id, string name, Player.Permission equivalentRank)
{
this.name = name;
this.equivalentRank = equivalentRank;
this.id = id;
}
public int getID()
{
return id;
}
}
public class Permission
{
[Flags]
public enum Action
{
NONE = 0x0,
READ = 0x1,
WRITE = 0x2,
MODIFY = 0x4,
DELETE = 0x8
}
public int rankID;
public Action actionable;
public Permission(int rankID, Action actionable)
{
this.rankID = rankID;
this.actionable = actionable;
}
}
}