using System; using System.Collections.Generic; using System.Linq; using System.Text; using SharedLibrary.Objects; namespace MessageBoard { public class Rank : Identifiable { public string name; public Player.Permission equivalentRank; public int id; /// /// Initial creation /// /// /// /// public Rank(string name, Player.Permission equivalentRank) { this.name = name; this.equivalentRank = equivalentRank; id = 0; } public Rank(int id, string name, Player.Permission equivalentRank) { this.name = name; this.equivalentRank = equivalentRank; this.id = id; } public int getID() { return id; } } public class Permission { [Flags] public enum Action { NONE = 0x0, READ = 0x1, WRITE = 0x2, MODIFY = 0x4, DELETE = 0x8 } public int rankID; public Action actionable; public Permission(int rankID, Action actionable) { this.rankID = rankID; this.actionable = actionable; } } }