using SharedLibraryCore.Objects; using System; using System.Collections.Generic; using System.Text; namespace SharedLibraryCore.Interfaces { public interface IClientAuthentication { /// <summary> /// request authentication when a client join event /// occurs in the log, as no IP is given /// </summary> /// <param name="client">client that has joined from the log</param> void RequestClientAuthentication(Player client); /// <summary> /// get all clients that have been authenticated by the status poll /// </summary> /// <returns>list of all authenticated clients</returns> IList<Player> GetAuthenticatedClients(); /// <summary> /// authenticate a list of clients from status poll /// </summary> /// <param name="clients">list of clients to authenticate</param> void AuthenticateClients(IList<Player> clients); } }