using SharedLibrary; using SharedLibrary.Helpers; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; using System.Threading.Tasks; namespace StatsPlugin { public class CViewStats : Command { public CViewStats() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { } public override async Task ExecuteAsync(Event E) { String statLine; PlayerStats pStats; if (E.Data.Length > 0 && E.Target == null) { await E.Origin.Tell("Cannot find the player you specified"); return; } if (E.Target != null) { pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Target); statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } else { pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin); statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } if (E.Message.IsBroadcastCommand()) { string name = E.Target == null ? E.Origin.Name : E.Target.Name; await E.Owner.Broadcast($"Stats for ^5{name}^7"); await E.Owner.Broadcast(statLine); } else { if (E.Target != null) await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7"); await E.Origin.Tell(statLine); } } } public class CViewTopStats : Command { public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "ts", Player.Permission.User, 0, false) { } public override async Task ExecuteAsync(Event E) { List> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats(); StringBuilder msgBlder = new StringBuilder(); await E.Origin.Tell("^5--Top Players--"); foreach (KeyValuePair pStat in pStats) { Player P = E.Owner.Manager.GetClientDatabase().GetPlayer(pStat.Key, -1); if (P == null) continue; await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill)); } } } public class CResetStats : Command { public CResetStats() : base("resetstats", "reset your stats to factory-new, !syntax !resetstats", "rs", Player.Permission.User, 0, false) { } public override async Task ExecuteAsync(Event E) { var stats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin); stats.Deaths = 0; stats.Kills = 0; stats.scorePerMinute = 1.0; stats.Skill = 1; stats.KDR = 0.0; await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.UpdateStats(E.Origin, stats); }); await E.Origin.Tell("Your stats have been reset"); } } /// /// Each server runs from the same plugin ( for easier reloading and reduced memory usage ). /// So, to have multiple stat tracking, we must store a stat struct for each server /// public class Stats : SharedLibrary.Interfaces.IPlugin { public static SharedLibrary.Interfaces.IManager ManagerInstance; public static int MAX_KILLEVENTS = 1000; public static Dictionary ServerStats { get; private set; } public class ServerStatInfo { public ServerStatInfo() { KillQueue = new Queue(); ServerStartTime = DateTime.Now; } public DateTime ServerStartTime { get; private set; } public DateTime RoundStartTime { get; set; } public string Uptime => Utilities.GetTimePassed(ServerStartTime, false); public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime); private Queue KillQueue { get; set; } public Queue GetKillQueue() { return KillQueue; } } public class KillInfo { public IW4Info.HitLocation HitLoc { get; set; } public string HitLocString => HitLoc.ToString(); public IW4Info.MeansOfDeath DeathType { get; set; } public string DeathTypeString => DeathType.ToString(); public int Damage { get; set; } public IW4Info.WeaponName Weapon { get; set; } public string WeaponString => Weapon.ToString(); public Vector3 KillOrigin { get; set; } public Vector3 DeathOrigin { get; set; } // http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254; public string KillerPlayer { get; set; } public int KillerPlayerID { get; set; } public string VictimPlayer { get; set; } public int VictimPlayerID { get; set; } public IW4Info.MapName Map { get; set; } public int ID => GetHashCode(); public KillInfo() { } public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin) { KillerPlayerID = killer; VictimPlayerID = victim; Map = ParseEnum.Get(map, typeof(IW4Info.MapName)); HitLoc = ParseEnum.Get(hit, typeof(IW4Info.HitLocation)); DeathType = ParseEnum.Get(type, typeof(IW4Info.MeansOfDeath)); Damage = Int32.Parse(damage); Weapon = ParseEnum.Get(weapon, typeof(IW4Info.WeaponName)); KillOrigin = Vector3.Parse(kOrigin); DeathOrigin = Vector3.Parse(dOrigin); } } public static List statLists; public struct StatTracking { public StatsDB playerStats; public DateTime[] lastKill, connectionTime; public int[] inactiveMinutes, Kills, deathStreaks, killStreaks; public int Port; public StatTracking(int port) { playerStats = new StatsDB("Database/stats_" + port + ".rm"); inactiveMinutes = new int[18]; Kills = new int[18]; deathStreaks = new int[18]; killStreaks = new int[18]; lastKill = new DateTime[18]; connectionTime = new DateTime[18]; Port = port; } } public string Name { get { return "Basic Stats"; } } public float Version { get { return 1.1f; } } public string Author { get { return "RaidMax"; } } public async Task OnLoadAsync() { statLists = new List(); ServerStats = new Dictionary(); try { var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg"); } catch (SharedLibrary.Exceptions.SerializeException e) { MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps()); } } public async Task OnUnloadAsync() { statLists.Clear(); } public async Task OnTickAsync(Server S) { return; } public async Task OnEventAsync(Event E, Server S) { if (E.Type == Event.GType.Start) { if (ManagerInstance == null) { ManagerInstance = S.Manager; WebService.PageList.Add(new StatsPage()); WebService.PageList.Add(new KillStatsJSON()); } statLists.Add(new StatTracking(S.GetPort())); if (statLists.Count == 1) { S.Manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills)); S.Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime)); } ServerStats.Add(S.GetPort(), new ServerStatInfo()); } if (E.Type == Event.GType.Stop) { statLists.RemoveAll(s => s.Port == S.GetPort()); ServerStats.Remove(S.GetPort()); } if (E.Type == Event.GType.Connect) { ResetCounters(E.Origin.ClientID, S.GetPort()); PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin); if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted) { E.Origin.SetLevel(Player.Permission.Trusted); E.Owner.Manager.GetClientDatabase().UpdatePlayer(E.Origin); await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands."); await E.Origin.Tell("You earned this by playing for ^53 ^7full days!"); } } if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop) { foreach (Player P in S.GetPlayersAsList()) { if (P == null) continue; CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort())); ResetCounters(P.ClientID, S.GetPort()); E.Owner.Logger.WriteInfo("Updated skill for client #" + P.DatabaseID); //E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths)); } } if (E.Type == Event.GType.MapChange) { ServerStats[S.GetPort()].GetKillQueue().Clear(); ServerStats[S.GetPort()].RoundStartTime = DateTime.Now; } if (E.Type == Event.GType.Disconnect) { CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort())); ResetCounters(E.Origin.ClientID, S.GetPort()); E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.DatabaseID); } if (E.Type == Event.GType.Kill) { if (E.Origin == E.Target || E.Origin == null) return; string[] killInfo = E.Data.Split(';'); Player Killer = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.GetPort()); PlayerStats killerStats = curServer.playerStats.GetStats(Killer); if (killInfo.Length >= 9) { var killEvent = new KillInfo(E.Origin.DatabaseID, E.Target.DatabaseID, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4]) { KillerPlayer = E.Origin.Name, VictimPlayer = E.Target.Name, }; if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1) ServerStats[S.GetPort()].GetKillQueue().Dequeue(); ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent); //S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}"); curServer.playerStats.AddKill(killEvent); return; } curServer.lastKill[E.Origin.ClientID] = DateTime.Now; curServer.Kills[E.Origin.ClientID]++; if ((DateTime.Now - curServer.lastKill[E.Origin.ClientID]).TotalSeconds > 120) curServer.inactiveMinutes[E.Origin.ClientID] += 2; killerStats.Kills++; killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2); curServer.playerStats.UpdateStats(Killer, killerStats); curServer.killStreaks[Killer.ClientID] += 1; curServer.deathStreaks[Killer.ClientID] = 0; await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientID], curServer.deathStreaks[Killer.ClientID])); } if (E.Type == Event.GType.Death) { if (E.Origin == E.Target || E.Origin == null) return; Player Victim = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.GetPort()); PlayerStats victimStats = curServer.playerStats.GetStats(Victim); victimStats.Deaths++; victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2); curServer.playerStats.UpdateStats(Victim, victimStats); curServer.deathStreaks[Victim.ClientID] += 1; curServer.killStreaks[Victim.ClientID] = 0; await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientID], curServer.deathStreaks[Victim.ClientID])); } } public static string GetTotalKills() { long Kills = 0; foreach (var S in statLists) Kills += S.playerStats.GetTotalServerKills(); return Kills.ToString("#,##0"); } public static string GetTotalPlaytime() { long Playtime = 0; foreach (var S in statLists) Playtime += S.playerStats.GetTotalServerPlaytime(); return Playtime.ToString("#,##0"); } private void CalculateAndSaveSkill(Player P, StatTracking curServer) { if (P == null) return; PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P); if (curServer.Kills[P.ClientID] == 0) return; else if (curServer.lastKill[P.ClientID] > curServer.connectionTime[P.ClientID]) curServer.inactiveMinutes[P.ClientID] += (int)(DateTime.Now - curServer.lastKill[P.ClientID]).TotalMinutes; int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientID]).TotalMinutes - curServer.inactiveMinutes[P.ClientID]; if (newPlayTime < 2) return; // calculate the players Score Per Minute for the current session double SessionSPM = curServer.Kills[P.ClientID] * 100 / Math.Max(1, newPlayTime); // calculate how much the KDR should way // 0.81829 is a Eddie-Generated number that weights the KDR nicely double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3); double SPMWeightAgainstAverage; // if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute; // calculate the weight of the new play time againmst lifetime playtime // double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime + newPlayTime); // calculate the new weight against average times the weight against play time double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM; // if the weight is greater than 1, add, else subtract DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor; DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight / 10; DisconnectingPlayerStats.TotalPlayTime += newPlayTime; curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats); } private void ResetCounters(int cID, int serverPort) { StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort); selectedPlayers.Kills[cID] = 0; selectedPlayers.connectionTime[cID] = DateTime.Now; selectedPlayers.inactiveMinutes[cID] = 0; selectedPlayers.deathStreaks[cID] = 0; selectedPlayers.killStreaks[cID] = 0; } private String MessageOnStreak(int killStreak, int deathStreak) { String Message = ""; switch (killStreak) { case 5: Message = "Great job! You're on a ^55 killstreak!"; break; case 10: Message = "Amazing! ^510 kills ^7without dying!"; break; } switch (deathStreak) { case 5: Message = "Pick it up soldier, you've died ^55 times ^7in a row..."; break; case 10: Message = "Seriously? ^510 deaths ^7without getting a kill?"; break; } return Message; } } public class StatsDB : Database { public StatsDB(String FN) : base(FN) { } public override void Init() { if (!File.Exists(FileName)) { String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);"; String createKillsTable = @"CREATE TABLE `KILLS` ( `KillerID` INTEGER NOT NULL, `VictimID` INTEGER NOT NULL, `MapID` INTEGER NOT NULL, `DeathOrigin` TEXT NOT NULL, `MeansOfDeath` INTEGER NOT NULL, `Weapon` INTEGER NOT NULL, `HitLocation` INTEGER NOT NULL, `Damage` INTEGER, `KillOrigin` TEXT NOT NULL ); "; ExecuteNonQuery(Create); ExecuteNonQuery(createKillsTable); } } public void AddKill(Stats.KillInfo info) { var kill = new Dictionary { { "KillerID", info.KillerPlayerID }, { "VictimID", info.VictimPlayerID }, { "MapID", (int)info.Map }, { "KillOrigin", info.KillOrigin.ToString() }, { "DeathOrigin", info.DeathOrigin.ToString() }, { "MeansOfDeath", (int)info.DeathType }, { "Weapon", (int)info.Weapon }, { "HitLocation", (int)info.HitLoc }, { "Damage", info.Damage } }; Insert("KILLS", kill); } public List GetKillsByPlayer(int databaseID) { var queryResult = GetDataTable("KILLS", new KeyValuePair("KillerID", databaseID)); var resultList = new List(); if (queryResult?.Rows.Count > 0) { foreach (DataRow resultRow in queryResult.Rows) { resultList.Add(new Stats.KillInfo() { KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]), VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]), Map = (IW4Info.MapName)resultRow["MapID"], HitLoc = (IW4Info.HitLocation)resultRow["HitLocation"], DeathType = (IW4Info.MeansOfDeath)resultRow["MeansOfDeath"], Damage = (int)resultRow["Damage"], Weapon = (IW4Info.WeaponName)resultRow["Weapon"], KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()), DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString()) }); } } return resultList; } public List GetKillsByMap(Map map) { var mapID = ParseEnum.Get(map.Name, typeof(IW4Info.MapName)); var queryResult = GetDataTable($"select * from KILLS where MapID == {(int)mapID} LIMIT 500 OFFSET (SELECT COUNT(*) FROM KILLS)-500"); //GetDataTable("KILLS", new KeyValuePair("MapID", mapID)); var resultList = new List(); if (queryResult?.Rows.Count > 0) { foreach (DataRow resultRow in queryResult.Rows) { resultList.Add(new Stats.KillInfo() { KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]), VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]), Map = ParseEnum.Get(resultRow["MapID"].ToString(), typeof(IW4Info.MapName)), HitLoc = ParseEnum.Get(resultRow["HitLocation"].ToString(), typeof(IW4Info.HitLocation)), DeathType = ParseEnum.Get(resultRow["MeansOfDeath"].ToString(), typeof(IW4Info.MeansOfDeath)), Damage = Convert.ToInt32(resultRow["Damage"]), Weapon = ParseEnum.Get(resultRow["Weapon"].ToString(), typeof(IW4Info.WeaponName)), KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()), DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString()) }); } } return resultList; } public void AddPlayer(Player P) { Dictionary newPlayer = new Dictionary { { "npID", P.NetworkID }, { "KILLS", 0 }, { "DEATHS", 0 }, { "KDR", 0.0 }, { "SKILL", 1.0 }, { "SPM", 1.0 }, { "PLAYTIME", 1.0 } }; Insert("STATS", newPlayer); } public PlayerStats GetStats(Player P) { DataTable Result = GetDataTable("STATS", new KeyValuePair("npID", P.NetworkID)); if (Result != null && Result.Rows.Count > 0) { DataRow ResponseRow = Result.Rows[0]; return new PlayerStats( Convert.ToInt32(ResponseRow["KILLS"]), Convert.ToInt32(ResponseRow["DEATHS"]), Convert.ToDouble(ResponseRow["KDR"]), Convert.ToDouble(ResponseRow["SKILL"]), Convert.ToDouble(ResponseRow["SPM"]), Convert.ToInt32(ResponseRow["PLAYTIME"]) ); } else { AddPlayer(P); return GetStats(P); } } public long GetTotalServerKills() { var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS"); return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]); } public long GetTotalServerPlaytime() { var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS"); return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]) / 60; } public void UpdateStats(Player P, PlayerStats S) { Dictionary updatedPlayer = new Dictionary { { "KILLS", S.Kills }, { "DEATHS", S.Deaths }, { "KDR", Math.Round(S.KDR, 2) }, { "SKILL", Math.Round(S.Skill, 2) }, { "SPM", Math.Round(S.scorePerMinute, 2) }, { "PLAYTIME", S.TotalPlayTime } }; Update("STATS", updatedPlayer, new KeyValuePair("npID", P.NetworkID)); } public List> GetTopStats() { String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5); DataTable Result = GetDataTable(Query); List> pStats = new List>(); if (Result != null && Result.Rows.Count > 0) { foreach (DataRow ResponseRow in Result.Rows) { pStats.Add(new KeyValuePair(ResponseRow["npID"].ToString(), new PlayerStats( Convert.ToInt32(ResponseRow["KILLS"]), Convert.ToInt32(ResponseRow["DEATHS"]), Convert.ToDouble(ResponseRow["KDR"]), Convert.ToDouble(ResponseRow["SKILL"]), Convert.ToDouble(ResponseRow["SPM"]), Convert.ToInt32(ResponseRow["PLAYTIME"]) ) )); } } return pStats; } } public struct PlayerStats { public PlayerStats(int K, int D, double DR, double S, double sc, int P) { Kills = K; Deaths = D; KDR = DR; Skill = S; scorePerMinute = sc; TotalPlayTime = P; } public int Kills; public int Deaths; public double KDR; public double Skill; public double scorePerMinute; public int TotalPlayTime; } }