using SharedLibraryCore.Interfaces; namespace SharedLibraryCore.Events.Server; public class ServerValueRequestEvent : GameServerEvent { public ServerValueRequestEvent(string valueName, IGameServer server) { ValueName = valueName; Server = server; } public string ValueName { get; init; } public int? DelayMs { get; init; } public int? TimeoutMs { get; init; } public string FallbackValue { get; init; } }