using System; using System.Threading; using System.Threading.Tasks; using SharedLibraryCore.Events; using SharedLibraryCore.Events.Server; namespace SharedLibraryCore.Interfaces.Events; public interface IGameServerEventSubscriptions { /// /// Raised when IW4MAdmin starts monitoring a game server /// /// static event Func MonitoringStarted; /// /// Raised when IW4MAdmin stops monitoring a game server /// /// static event Func MonitoringStopped; /// /// Raised when communication was interrupted with a game server /// /// static event Func ConnectionInterrupted; /// /// Raised when communication was resumed with a game server /// /// static event Func ConnectionRestored; /// /// Raised when updated client data was received from a game server /// /// static event Func ClientDataUpdated; /// /// Raised when a command is requested to be executed on a game server /// static event Func ServerCommandExecuteRequested; /// /// Raised when a command was executed on a game server /// /// static event Func ServerCommandExecuted; /// /// Raised when a server value is requested for a game server /// /// static event Func ServerValueRequested; /// /// Raised when a server value was received from a game server (success or fail) /// /// static event Func ServerValueReceived; /// /// Raised when a request to set a server value on a game server is received /// /// static event Func ServerValueSetRequested; /// /// Raised when a setting server value on a game server is completed (success or fail) /// /// static event Func ServerValueSetCompleted; static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token) { return coreEvent switch { MonitorStartEvent monitoringStartEvent => MonitoringStarted?.InvokeAsync(monitoringStartEvent, token) ?? Task.CompletedTask, MonitorStopEvent monitorStopEvent => MonitoringStopped?.InvokeAsync(monitorStopEvent, token) ?? Task.CompletedTask, ConnectionInterruptEvent connectionInterruptEvent => ConnectionInterrupted?.InvokeAsync(connectionInterruptEvent, token) ?? Task.CompletedTask, ConnectionRestoreEvent connectionRestoreEvent => ConnectionRestored?.InvokeAsync(connectionRestoreEvent, token) ?? Task.CompletedTask, ClientDataUpdateEvent clientDataUpdateEvent => ClientDataUpdated?.InvokeAsync(clientDataUpdateEvent, token) ?? Task.CompletedTask, ServerCommandRequestExecuteEvent serverCommandRequestExecuteEvent => ServerCommandExecuteRequested?.InvokeAsync(serverCommandRequestExecuteEvent, token) ?? Task.CompletedTask, ServerCommandExecuteEvent dataReceiveEvent => ServerCommandExecuted?.InvokeAsync(dataReceiveEvent, token) ?? Task.CompletedTask, ServerValueRequestEvent serverValueRequestEvent => ServerValueRequested?.InvokeAsync(serverValueRequestEvent, token) ?? Task.CompletedTask, ServerValueReceiveEvent serverValueReceiveEvent => ServerValueReceived?.InvokeAsync(serverValueReceiveEvent, token) ?? Task.CompletedTask, ServerValueSetRequestEvent serverValueSetRequestEvent => ServerValueSetRequested?.InvokeAsync(serverValueSetRequestEvent, token) ?? Task.CompletedTask, ServerValueSetCompleteEvent serverValueSetCompleteEvent => ServerValueSetCompleted?.InvokeAsync(serverValueSetCompleteEvent, token) ?? Task.CompletedTask, _ => Task.CompletedTask }; } static void ClearEventInvocations() { MonitoringStarted = null; MonitoringStopped = null; ConnectionInterrupted = null; ConnectionRestored = null; ClientDataUpdated = null; ServerCommandExecuteRequested = null; ServerCommandExecuted = null; ServerValueReceived = null; ServerValueRequested = null; ServerValueSetRequested = null; ServerValueSetCompleted = null; } }