#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { SetDvarIfUninitialized("sv_customcallbacks", true); level waittill("prematch_over"); level.callbackPlayerKilled = ::Callback_PlayerKilled; } Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ) { victim = self; if (!isDefined(attacker) || !isPlayer(attacker)) attacker = victim; logPrint("ScriptKill;" + attacker.guid + ";" + victim.guid + ";" + attacker.origin + ";" + victim.origin + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + "\n"); self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ); }