using System; using System.Collections.Generic; using System.Threading; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Runtime.InteropServices; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Objects; using SharedLibraryCore.Database.Models; using SharedLibraryCore.Dtos; using SharedLibraryCore.Configuration; using SharedLibraryCore.Exceptions; using Application.Misc; using Application.RconParsers; using IW4MAdmin.Application.EventParsers; using IW4MAdmin.Application.IO; using SharedLibraryCore.Localization; using IW4MAdmin.Application.Core; namespace IW4MAdmin { public class IW4MServer : Server { private static Index loc = Utilities.CurrentLocalization.LocalizationIndex; private GameLogEvent LogEvent; private ClientAuthentication AuthQueue; public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { AuthQueue = new ClientAuthentication(); } public override int GetHashCode() { // todo: make this better with collisions int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum()); // hack: this is a nasty fix for get hashcode being changed switch (id) { case 765: return 886229536; case 760: return 1645744423; case 761: return 1645809959; } return id; } public async Task OnPlayerJoined(Player logClient) { if (Players[logClient.ClientNumber] == null || Players[logClient.ClientNumber].NetworkId != logClient.NetworkId) { Logger.WriteDebug($"Log detected {logClient} joining"); Players[logClient.ClientNumber] = logClient; } await Task.CompletedTask; } override public async Task AddPlayer(Player polledPlayer) { if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) || polledPlayer.Ping < 1 || polledPlayer.ClientNumber < 0) { //Logger.WriteDebug($"Skipping client not in connected state {P}"); return true; } if (Players[polledPlayer.ClientNumber] != null && Players[polledPlayer.ClientNumber].NetworkId == polledPlayer.NetworkId && // only update if they're unauthenticated Players[polledPlayer.ClientNumber].IsAuthenticated && Players[polledPlayer.ClientNumber].State == Player.ClientState.Connected) { // update their ping & score Players[polledPlayer.ClientNumber].Ping = polledPlayer.Ping; Players[polledPlayer.ClientNumber].Score = polledPlayer.Score; return true; } if (Players[polledPlayer.ClientNumber] != null && Players[polledPlayer.ClientNumber].State == Player.ClientState.Connected) { return true; } if (Players[polledPlayer.ClientNumber] == null) { //prevent duplicates from being added polledPlayer.State = Player.ClientState.Connecting; Players[polledPlayer.ClientNumber] = polledPlayer; } #if !DEBUG if (polledPlayer.Name.Length < 3) { Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name && p.NetworkId != polledPlayer.NetworkId) != null) { Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (polledPlayer.Name == "Unknown Soldier" || polledPlayer.Name == "UnknownSoldier" || polledPlayer.Name == "CHEATER") { Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]); await this.ExecuteCommandAsync(formattedKick); return false; } if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0) { Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters"); string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]); await this.ExecuteCommandAsync(formattedKick); return false; } #endif Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved"); try { Player player = null; var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId); // first time client is connecting to server if (client == null) { Logger.WriteDebug($"Client {polledPlayer} first time connecting"); player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer(); } // client has connected in the past else { client.LastConnection = DateTime.UtcNow; client.Connections += 1; var existingAlias = client.AliasLink.Children .FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress); if (existingAlias == null) { Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name"); client.CurrentAlias = new EFAlias() { IPAddress = polledPlayer.IPAddress, Name = polledPlayer.Name, }; // we need to update their new ip and name to the virtual property client.Name = polledPlayer.Name; client.IPAddress = polledPlayer.IPAddress; await Manager.GetClientService().Update(client); } else if (existingAlias.Name == polledPlayer.Name) { client.CurrentAlias = existingAlias; client.CurrentAliasId = existingAlias.AliasId; client = await Manager.GetClientService().Update(client); } player = client.AsPlayer(); } // Do the player specific stuff player.ClientNumber = polledPlayer.ClientNumber; player.IsBot = polledPlayer.IsBot; player.Score = polledPlayer.Score; player.IsAuthenticated = true; player.CurrentServer = this; player.State = Player.ClientState.Connected; Players[player.ClientNumber] = player; var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress); var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow); var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1) .Where(p => p.Active) .OrderByDescending(p => p.When) .FirstOrDefault(); // remove their auto flag status after a week if (player.Level == Player.Permission.Flagged && currentAutoFlag != null && (DateTime.Now - currentAutoFlag.When).TotalDays > 7) { player.Level = Player.Permission.User; } if (currentBan != null) { Logger.WriteInfo($"Banned client {player} trying to connect..."); var autoKickClient = (await Manager.GetClientService().Get(1)).AsPlayer(); autoKickClient.CurrentServer = this; if (currentBan.Type == Penalty.PenaltyType.TempBan) { string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, $"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} left)"); await this.ExecuteCommandAsync(formattedKick); } else await player.Kick($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient); if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban) await player.Ban($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient); // they didn't fully connect so empty their slot Players[player.ClientNumber] = null; return true; } Logger.WriteInfo($"Client {player} connecting..."); if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs && await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey)) { await player.Kick(Utilities.CurrentLocalization.LocalizationIndex["SERVER_KICK_VPNS_NOTALLOWED"], new Player() { ClientId = 1 }); return true; } var e = new GameEvent() { Type = GameEvent.EventType.Connect, Origin = player, Owner = this }; Manager.GetEventHandler().AddEvent(e); return true; } catch (Exception E) { Manager.GetLogger().WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}"); Manager.GetLogger().WriteDebug(E.StackTrace); return false; } } //Remove player by CLIENT NUMBER override public async Task RemovePlayer(int cNum) { if (cNum >= 0 && Players[cNum] != null) { Player Leaving = Players[cNum]; Logger.WriteInfo($"Client {Leaving} disconnecting..."); if (!Leaving.IsAuthenticated) { Players[cNum] = null; } else { Leaving.TotalConnectionTime += (int)(DateTime.UtcNow - Leaving.ConnectionTime).TotalSeconds; Leaving.LastConnection = DateTime.UtcNow; await Manager.GetClientService().Update(Leaving); Players[cNum] = null; } } } public override async Task ExecuteEvent(GameEvent E) { bool canExecuteCommand = true; await ProcessEvent(E); Manager.GetEventApi().OnServerEvent(this, E); Command C = null; if (E.Type == GameEvent.EventType.Command) { try { C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E); } catch (CommandException e) { Logger.WriteInfo(e.Message); } if (C != null) { E.Extra = C; } } // this allows us to catch exceptions but still run it parallel async Task pluginHandlingAsync(Task onEvent, string pluginName) { try { await onEvent; } // this happens if a plugin (login) wants to stop commands from executing catch (AuthorizationException e) { await E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}"); canExecuteCommand = false; } catch (Exception Except) { Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{pluginName}]"); Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message)); Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace)); while (Except.InnerException != null) { Except = Except.InnerException; Logger.WriteDebug($"Inner exception: {Except.Message}"); } } } var pluginTasks = SharedLibraryCore.Plugins.PluginImporter.ActivePlugins. Select(p => pluginHandlingAsync(p.OnEventAsync(E, this), p.Name)); // execute all the plugin updates simultaneously await Task.WhenAll(pluginTasks); // hack: this prevents commands from getting executing that 'shouldn't' be if (E.Type == GameEvent.EventType.Command && E.Extra != null && (canExecuteCommand || E.Origin?.Level == Player.Permission.Console)) { await (((Command)E.Extra).ExecuteAsync(E)); } } /// /// Perform the server specific tasks when an event occurs /// /// /// override protected async Task ProcessEvent(GameEvent E) { if (E.Type == GameEvent.EventType.Connect) { // this may be a fix for a hard to reproduce null exception error lock (ChatHistory) { ChatHistory.Add(new ChatInfo() { Name = E.Origin?.Name ?? "ERROR!", Message = "CONNECTED", Time = DateTime.UtcNow }); } if (E.Origin.Level > Player.Permission.Moderator) await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } else if (E.Type == GameEvent.EventType.Join) { await OnPlayerJoined(E.Origin); } else if (E.Type == GameEvent.EventType.Quit) { var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId), Owner = this }; if (e.Origin != null) { e.Origin.State = Player.ClientState.Disconnecting; } Manager.GetEventHandler().AddEvent(e); } else if (E.Type == GameEvent.EventType.Disconnect) { // this may be a fix for a hard to reproduce null exception error lock (ChatHistory) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); } await RemovePlayer(E.Origin.ClientNumber); } if (E.Type == GameEvent.EventType.Say) { E.Data = E.Data.StripColors(); if (E.Data.Length > 0) { // this may be a fix for a hard to reproduce null exception error lock (ChatHistory) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = E.Data ?? "NULL", Time = DateTime.UtcNow }); } } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); // iw4 doesn't log the game info if (E.Extra == null) { var dict = await this.GetInfoAsync(); if (dict == null) { Logger.WriteWarning("Map change event response doesn't have any data"); } else { Gametype = dict["gametype"].StripColors(); Hostname = dict["hostname"]?.StripColors(); string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name; CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } else { var dict = (Dictionary)E.Extra; Gametype = dict["g_gametype"].StripColors(); Hostname = dict["sv_hostname"].StripColors(); string mapname = dict["mapname"].StripColors(); CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); } if (E.Type == GameEvent.EventType.Tell) { await Tell(E.Message, E.Target); } if (E.Type == GameEvent.EventType.Broadcast) { // this is a little ugly but I don't want to change the abstract class if (E.Message != null) { await E.Owner.ExecuteCommandAsync(E.Message); } } while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2)) ChatHistory.RemoveAt(0); // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) ChatHistory.Clear(); } async Task PollPlayersAsync() { var now = DateTime.Now; List CurrentPlayers = null; try { CurrentPlayers = await this.GetStatusAsync(); } // when the server has lost connection catch (NetworkException) { Throttled = true; return ClientNum; } #if DEBUG Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms"); #endif Throttled = false; var clients = GetPlayersAsList(); foreach (var client in clients) { // remove players that have disconnected if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId)) { // the log should already have started a disconnect event if (client.State == Player.ClientState.Disconnecting) continue; var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Origin = client, Owner = this }; Manager.GetEventHandler().AddEvent(e); // todo: needed? // wait until the disconnect event is complete e.OnProcessed.Wait(); } } AuthQueue.AuthenticateClients(CurrentPlayers); // all polled players should be authenticated foreach (var client in AuthQueue.GetAuthenticatedClients()) { if (Players[client.ClientNumber] == null || Players[client.ClientNumber].State == Player.ClientState.Connecting) { await AddPlayer(client); } } return CurrentPlayers.Count; } DateTime start = DateTime.Now; DateTime playerCountStart = DateTime.Now; DateTime lastCount = DateTime.Now; DateTime tickTime = DateTime.Now; override public async Task ProcessUpdatesAsync(CancellationToken cts) { try { if (Manager.ShutdownRequested()) { // todo: fix up disconnect //for (int i = 0; i < Players.Count; i++) // await RemovePlayer(i); foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) await plugin.OnUnloadAsync(); } // only check every 2 minutes if the server doesn't seem to be responding if ((DateTime.Now - LastPoll).TotalMinutes < 2 && ConnectionErrors >= 1) return true; try { int polledPlayerCount = await PollPlayersAsync(); if (ConnectionErrors > 0) { Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}"); Throttled = false; } ConnectionErrors = 0; LastPoll = DateTime.Now; } catch (NetworkException e) { ConnectionErrors++; if (ConnectionErrors == 1) { Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}"); Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}"); Throttled = true; } return true; } LastMessage = DateTime.Now - start; lastCount = DateTime.Now; // todo: re-enable on tick /* if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000) { foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { if (cts.IsCancellationRequested) break; await Plugin.OnTickAsync(this); } tickTime = DateTime.Now; }*/ // update the player history if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) { while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours PlayerHistory.Dequeue(); PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum)); playerCountStart = DateTime.Now; } // send out broadcast messages if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod && BroadcastMessages.Count > 0 && ClientNum > 0) { string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine); foreach (string message in messages) await Broadcast(message); NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1; start = DateTime.Now; } return true; } // this one is ok catch (ServerException e) { if (e is NetworkException) { Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}"); } return false; } catch (Exception E) { Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}"); Logger.WriteDebug("Error Message: " + E.Message); Logger.WriteDebug("Error Trace: " + E.StackTrace); return false; } } public async Task Initialize() { RconParser = ServerConfig.UseT6MParser ? (IRConParser)new T6MRConParser() : new IW3RConParser(); if (ServerConfig.UseIW5MParser) RconParser = new IW5MRConParser(); var version = await this.GetDvarAsync("version"); GameName = Utilities.GetGame(version.Value); if (GameName == Game.IW4) { EventParser = new IW4EventParser(); RconParser = new IW4RConParser(); } else if (GameName == Game.IW5) EventParser = new IW5EventParser(); else if (GameName == Game.T5M) EventParser = new T5MEventParser(); else if (GameName == Game.T6M) EventParser = new T6MEventParser(); else EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths if (GameName == Game.UKN) Logger.WriteWarning($"Game name not recognized: {version}"); var infoResponse = await this.GetInfoAsync(); // this is normally slow, but I'm only doing it because different games have different prefixes var hostname = infoResponse == null ? (await this.GetDvarAsync("sv_hostname")).Value : infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First(); var mapname = infoResponse == null ? (await this.GetDvarAsync("mapname")).Value : infoResponse["mapname"]; int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies (await this.GetDvarAsync("party_maxplayers")).Value : infoResponse == null ? (await this.GetDvarAsync("sv_maxclients")).Value : Convert.ToInt32(infoResponse["sv_maxclients"]); var gametype = infoResponse == null ? (await this.GetDvarAsync("g_gametype")).Value : infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First(); var basepath = await this.GetDvarAsync("fs_basepath"); var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ? (await this.GetDvarAsync("fs_game")).Value : infoResponse["fs_game"]; var logfile = await this.GetDvarAsync("g_log"); var logsync = await this.GetDvarAsync("g_logsync"); WorkingDirectory = basepath.Value; try { var website = await this.GetDvarAsync("_website"); Website = website.Value; } catch (DvarException) { Website = loc["SERVER_WEBSITE_GENERIC"]; } InitializeMaps(); this.Hostname = hostname.StripColors(); this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; this.MaxClients = maxplayers; this.FSGame = game; this.Gametype = gametype; if (logsync.Value == 0 || logfile.Value == string.Empty) { // this DVAR isn't set until the a map is loaded await this.SetDvarAsync("logfile", 2); await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4 await this.SetDvarAsync("g_log", "games_mp.log"); Logger.WriteWarning("Game log file not properly initialized, restarting map..."); await this.ExecuteCommandAsync("map_restart"); logfile = await this.GetDvarAsync("g_log"); } CustomCallback = await ScriptLoaded(); string mainPath = EventParser.GetGameDir(); #if DEBUG basepath.Value = @"D:\"; #endif string logPath; if (GameName == Game.IW5) { logPath = ServerConfig.ManualLogPath; } else { logPath = game == string.Empty ? $"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" : $"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}"; } // hopefully fix wine drive name mangling if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { logPath = Regex.Replace(logPath, @"[A-Z]:", ""); } if (!File.Exists(logPath)) { Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}"); #if !DEBUG throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}"); #endif } else { LogEvent = new GameLogEvent(this, logPath, logfile.Value); } Logger.WriteInfo($"Log file is {logPath}"); #if !DEBUG await Broadcast(loc["BROADCAST_ONLINE"]); #endif } public override async Task Warn(String Reason, Player Target, Player Origin) { // ensure player gets warned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Warn(Reason, ingameClient, Origin); return; } } else { if (Target.Warnings >= 4) { await Target.Kick(loc["SERVER_WARNLIMT_REACHED"], (await Manager.GetClientService().Get(1)).AsPlayer()); return; } Target.Warnings++; String Message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}"; await Target.CurrentServer.Broadcast(Message); } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Warning, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } public override async Task Kick(String Reason, Player Target, Player Origin) { // ensure player gets kicked if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Kick(Reason, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #endif #if DEBUG await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif var newPenalty = new Penalty() { Type = Penalty.PenaltyType.Kick, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } public override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await TempBan(Reason, length, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #else await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.TempBan, Expires = DateTime.UtcNow + length, Offender = Target, Offense = Reason, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } override public async Task Ban(String Message, Player Target, Player Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { Player ingameClient = null; ingameClient = Manager.GetServers() .Select(s => s.GetPlayersAsList()) .FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null) ?.First(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Ban(Message, ingameClient, Origin); return; } } else { // this is set only because they're still in the server. Target.Level = Player.Permission.Banned; #if !DEBUG string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedString); #else await Target.CurrentServer.RemovePlayer(Target.ClientNumber); #endif } Penalty newPenalty = new Penalty() { Type = Penalty.PenaltyType.Ban, Expires = DateTime.MaxValue, Offender = Target, Offense = Message, Punisher = Origin, Active = true, When = DateTime.UtcNow, Link = Target.AliasLink, AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense }; await Manager.GetPenaltyService().Create(newPenalty); // prevent them from logging in again Manager.GetPrivilegedClients().Remove(Target.ClientId); } override public async Task Unban(string reason, Player Target, Player Origin) { var unbanPenalty = new Penalty() { Type = Penalty.PenaltyType.Unban, Expires = DateTime.UtcNow, Offender = Target, Offense = reason, Punisher = Origin, When = DateTime.UtcNow, Active = true, Link = Target.AliasLink }; await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId); await Manager.GetPenaltyService().Create(unbanPenalty); } override public void InitializeTokens() { Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString())); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString())); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result)); Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s))); } } }