using System.Collections.Generic;
using System.Globalization;
using SharedLibraryCore.Database.Models;
namespace SharedLibraryCore.Interfaces
{
public interface IEventParserConfiguration
{
///
/// stores the fs_game directory (this folder may vary between different clients)
///
string GameDirectory { get; set; }
///
/// stores the regex information for a say event printed in the game log
///
ParserRegex Say { get; set; }
///
/// stores the special ASCII value used by CoD games that prevents the text in the chat from being localized
///
string LocalizeText { get; set; }
///
/// stores the regex information for a join event printed in the game log
///
ParserRegex Join { get; set; }
///
/// stores the regex information for a join team event printed in the game log
///
ParserRegex JoinTeam { get; set; }
///
/// stores the regex information for a quit event printed in the game log
///
ParserRegex Quit { get; set; }
///
/// stores the regex information for a kill event printed in the game log
///
ParserRegex Kill { get; set; }
///
/// stores the regex information for a damage event printed in the game log
///
ParserRegex Damage { get; set; }
///
/// stores the regex information for an action event printed in the game log
///
ParserRegex Action { get; set; }
///
/// stores the regex information for the time prefix in game log
///
ParserRegex Time { get; set; }
///
/// stores the regex information for the map change game log
///
ParserRegex MapChange { get; }
///
/// stores the regex information for the map end game log
///
ParserRegex MapEnd { get; }
///
/// indicates the format expected for parsed guids
///
NumberStyles GuidNumberStyle { get; set; }
///
/// maps the team code name to a type type eg "CT" -> Allies
///
Dictionary TeamMapping { get; }
}
}