using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Threading; using System.Threading.Tasks; namespace IW4MAdmin.Application.IO { class GameLogEventDetection { private long previousFileSize; private readonly Server _server; private readonly IGameLogReader _reader; private readonly string _gameLogFile; class EventState { public ILogger Log { get; set; } public string ServerId { get; set; } } public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri) { _gameLogFile = gameLogPath; _reader = gameLogServerUri != null ? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser) : _reader = new GameLogReader(gameLogPath, server.EventParser); _server = server; } public async Task PollForChanges() { while (!_server.Manager.CancellationToken.IsCancellationRequested) { #if !DEBUG if (_server.IsInitialized) #endif { try { await UpdateLogEvents(); } catch (Exception e) { _server.Logger.WriteWarning($"Failed to update log event for {_server.EndPoint}"); _server.Logger.WriteDebug(e.GetExceptionInfo()); } } await Task.Delay(_reader.UpdateInterval, _server.Manager.CancellationToken); } _server.Logger.WriteDebug("Stopped polling for changes"); } private async Task UpdateLogEvents() { long fileSize = _reader.Length; if (previousFileSize == 0) { previousFileSize = fileSize; } long fileDiff = fileSize - previousFileSize; // this makes the http log get pulled if (fileDiff < 1 && fileSize != -1) return; var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize); foreach (var ev in events) { _server.Manager.GetEventHandler().AddEvent(ev); await ev.WaitAsync(Utilities.DefaultCommandTimeout, ev.Owner.Manager.CancellationToken); } previousFileSize = fileSize; } } }