#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { level thread WaitForCommand(); } WaitForCommand() { for(;;) { command = getDvar("sv_iw4madmin_command"); switch(command) { case "balance": if (isRoundBased()) { iPrintLnBold("Balancing Teams.."); level maps\mp\gametypes\_teams::balanceTeams(); } break; } setDvar("sv_iw4madmin_command", ""); wait(1); } }