using System;
namespace SharedLibraryCore.Interfaces
{
///
/// factory interface to create game log readers based on the log file uri
///
public interface IGameLogReaderFactory
{
///
/// generates a new game log reader based on the provided Uri
///
/// collection of log uri used to generate the log reader
/// event parser for the log reader
///
IGameLogReader CreateGameLogReader(Uri[] logUris, IEventParser eventParser);
}
}