using System; using System.Collections.Generic; using System.Text; namespace IW4MAdmin { class Stats { public Stats(int K, int D, double kdr, double skill) { Kills = K; Deaths = D; KDR = Math.Round(kdr,2); Skill = Math.Round(skill,2); } public void updateKDR() { KDR = Math.Round((double)((double)Kills / (double)Deaths), 2); } public void updateSkill(double enemySkill) { Skill = Math.Round(Math.Log(KDR + 1) * ((enemySkill / 2) + 1) + (Math.Log(Deaths) * 0.3) * 12, 2); } public int Kills; public int Deaths; public double KDR; public double Skill; } class Aliases { public Aliases(int Num, String N, String I) { Number = Num; Names = N; IPS = I; } public List getNames() { return new List(Names.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries)); } public List getIPS() { return new List(IPS.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries)); } public String getIPSDB() { return IPS; } public String getNamesDB() { return Names; } public int getNumber() { return Number; } public void addName(String Name) { Names += Names + ';'; } public void addIP(String IP) { IPS += IP + ';'; } private String Names; private String IPS; private int Number; } class Player { public enum Permission { Banned = -1, User = 0, Moderator = 1, Administrator = 2, SeniorAdmin = 3, Owner = 4, Creator = 5, } public Player(string n, string id, int num, int l) { Name = n; npID = id; Number = num; Level = (Player.Permission)l; LastOffense = null; Connections = 0; Warnings = 0; } public Player(string n, string id, int num, Player.Permission l, int cind, String lo, int con, String IP2) { Name = n; npID = id; Number = num; Level = l; dbID = cind; LastOffense = lo; Connections = con + 1; IP = IP2; Warnings = 0; } public String getName() { return Name; } public String getID() { return npID; } public int getDBID() { return dbID; } public int getClientNum() { return Number; } public Player.Permission getLevel() { return Level; } public int getConnections() { return Connections; } public String getLastO() { return LastOffense; } public String getIP() { return IP; } public void updateName(String n) { Name = n; } public void updateIP(String I) { IP = I; } // BECAUSE IT NEEDS TO BE CHANGED! public void setLevel(Player.Permission Perm) { Level = Perm; } public void Tell(String Message) { lastEvent.Owner.Tell(Message, this); } public void Warn(String Message) { lastEvent.Owner.Broadcast(Message); } public void Kick(String Message) { lastEvent.Owner.Kick(Message, this); } public void tempBan(String Message) { lastEvent.Owner.tempBan(Message, this); } public void Ban(String Message, Player Sender) { lastEvent.Owner.Ban(Message, this, Sender); } //should be moved to utils public Player findPlayer(String Nme) { foreach (Player P in lastEvent.Owner.getPlayers()) { if (P == null) continue; if (P.getName().ToLower().Contains(Name.ToLower())) return P; } return null; } private string Name; private string npID; private int Number; private Player.Permission Level; private int dbID; private int Connections; private String IP; public Event lastEvent; public String LastOffense; public int Warnings; public Stats stats; public Aliases Alias; } }