#include common_scripts\utility; Init() { thread Setup(); } Setup() { level endon( "game_ended" ); waittillframeend; level waittill( level.notifyTypes.sharedFunctionsInitialized ); level.eventBus.gamename = "IW5"; scripts\_integration_base::RegisterLogger( ::Log2Console ); level.overrideMethods[level.commonFunctions.getTotalShotsFired] = ::GetTotalShotsFired; level.overrideMethods[level.commonFunctions.setDvar] = ::SetDvarIfUninitializedWrapper; level.overrideMethods[level.commonFunctions.waittillNotifyOrTimeout] = ::WaitillNotifyOrTimeoutWrapper; level.overrideMethods[level.commonFunctions.isBot] = ::IsBotWrapper; level.overrideMethods[level.commonFunctions.getXuid] = ::GetXuidWrapper; RegisterClientCommands(); level notify( level.notifyTypes.gameFunctionsInitialized ); } RegisterClientCommands() { scripts\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl ); scripts\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl ); scripts\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl ); scripts\_integration_base::AddClientCommand( "Hide", false, ::HideImpl ); scripts\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl ); scripts\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl ); scripts\_integration_base::AddClientCommand( "Kill", true, ::KillImpl ); scripts\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl ); scripts\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl ); scripts\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl ); scripts\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl ); } GetTotalShotsFired() { return maps\mp\_utility::getPlayerStat( "mostshotsfired" ); } SetDvarIfUninitializedWrapper( dvar, value ) { SetDvarIfUninitialized( dvar, value ); } WaitillNotifyOrTimeoutWrapper( _notify, timeout ) { common_scripts\utility::waittill_notify_or_timeout( _notify, timeout ); } Log2Console( logLevel, message ) { Print( "[" + logLevel + "] " + message + "\n" ); } IsBotWrapper( client ) { return client IsTestClient(); } GetXuidWrapper() { return self GetXUID(); } ////////////////////////////////// // Command Implementations ///////////////////////////////// GiveWeaponImpl( event, data ) { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } self IPrintLnBold( "You have been given a new weapon" ); self GiveWeapon( data["weaponName"] ); self SwitchToWeapon( data["weaponName"] ); return self.name + "^7 has been given ^5" + data["weaponName"]; } TakeWeaponsImpl() { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } self TakeAllWeapons(); self IPrintLnBold( "All your weapons have been taken" ); return "Took weapons from " + self.name; } TeamSwitchImpl() { if ( !IsAlive( self ) ) { return self + "^7 is not alive"; } team = level.allies; if ( self.team == "allies" ) { team = level.axis; } self IPrintLnBold( "You are being team switched" ); wait( 2 ); self [[team]](); return self.name + "^7 switched to " + self.team; } LockControlsImpl() { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } if ( !IsDefined ( self.isControlLocked ) ) { self.isControlLocked = false; } if ( !self.isControlLocked ) { self freezeControls( true ); self God(); self Hide(); info = []; info[ "alertType" ] = "Alert!"; info[ "message" ] = "You have been frozen!"; self AlertImpl( undefined, info ); self.isControlLocked = true; return self.name + "\'s controls are locked"; } else { self freezeControls( false ); self God(); self Show(); self.isControlLocked = false; return self.name + "\'s controls are unlocked"; } } NoClipImpl() { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); } if ( !IsDefined ( self.isNoClipped ) ) { self.isNoClipped = false; } if ( !self.isNoClipped ) { SetDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 1 ); self God(); self Noclip(); self Hide(); SetDvar( "sv_cheats", 0 ); self.isNoClipped = true; self IPrintLnBold( "NoClip enabled" ); } else { SetDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 0 ); self God(); self Noclip(); self Hide(); SetDvar( "sv_cheats", 0 ); self.isNoClipped = false; self IPrintLnBold( "NoClip disabled" ); } self IPrintLnBold( "NoClip enabled" ); } HideImpl() { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); return; } if ( !IsDefined ( self.isHidden ) ) { self.isHidden = false; } if ( !self.isHidden ) { SetDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 1 ); self God(); self Hide(); SetDvar( "sv_cheats", 0 ); self.isHidden = true; self IPrintLnBold( "Hide enabled" ); } else { SetDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 0 ); self God(); self Show(); SetDvar( "sv_cheats", 0 ); self.isHidden = false; self IPrintLnBold( "Hide disabled" ); } } AlertImpl( event, data ) { self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 ); return "Sent alert to " + self.name; } GotoImpl( event, data ) { if ( IsDefined( event.target ) ) { return self GotoPlayerImpl( event.target ); } else { return self GotoCoordImpl( data ); } } GotoCoordImpl( data ) { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); return; } position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) ); self SetOrigin( position ); self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" ); } GotoPlayerImpl( target ) { if ( !IsAlive( target ) ) { self IPrintLnBold( target.name + " is not alive" ); return; } self SetOrigin( target GetOrigin() ); self IPrintLnBold( "Moved to " + target.name ); } PlayerToMeImpl( event ) { if ( !IsAlive( self ) ) { return self.name + " is not alive"; } self SetOrigin( event.origin GetOrigin() ); return "Moved here " + self.name; } KillImpl() { if ( !IsAlive( self ) ) { return self.name + " is not alive"; } self Suicide(); self IPrintLnBold( "You were killed by " + self.name ); return "You killed " + self.name; } SetSpectatorImpl() { if ( self.pers["team"] == "spectator" ) { return self.name + " is already spectating"; } self [[level.spectator]](); self IPrintLnBold( "You have been moved to spectator" ); return self.name + " has been moved to spectator"; }