using System.Runtime.InteropServices; namespace IW4MAdmin.Application.Misc { /// <summary> /// dto class for handling log path generation /// </summary> public class LogPathGeneratorInfo { /// <summary> /// directory under the paths where data comes from by default /// <remarks>fs_basegame</remarks> /// </summary> public string BaseGameDirectory { get; set; } = ""; /// <summary> /// base game root path /// <remarks>fs_basepath</remarks> /// </summary> public string BasePathDirectory { get; set; } = ""; /// <summary> /// directory for local storage /// <remarks>fs_homepath</remarks> /// </summary> public string HomePathDirectory { get; set; } = ""; /// <summary> /// overide game directory /// <remarks>plugin driven</remarks> /// </summary> public string GameDirectory { get; set; } = ""; /// <summary> /// game director /// <remarks>fs_game</remarks> /// </summary> public string ModDirectory { get; set; } = ""; /// <summary> /// log file name /// <remarks>g_log</remarks> /// </summary> public string LogFile { get; set; } = ""; /// <summary> /// indicates if running on windows /// </summary> public bool IsWindows { get; set; } = true; /// <summary> /// indicates that the game does not log to the mods folder (when mod is loaded), /// but rather always to the fs_basegame directory /// </summary> public bool IsOneLog { get; set; } } }