using SharedLibraryCore.Interfaces; namespace SharedLibraryCore.Events.Server; public class ServerValueSetRequestEvent : GameServerEvent { public ServerValueSetRequestEvent(string valueName, string value, IGameServer server) { ValueName = valueName; Server = server; Value = value; } public string ValueName { get; init; } public string Value { get; init; } public int? DelayMs { get; init; } public int? TimeoutMs { get; init; } }