#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { level thread WaitForCommand(); } WaitForCommand() { for(;;) { command = getDvar("sv_iw4madmin_command"); commandArgs = strtok(getDvar("sv_iw4madmin_commandargs"), ","); switch(command) { case "balance": BalanceTeams(commandArgs); break; } setDvar("sv_iw4madmin_command", ""); setDvar("sv_iw4madmin_commandargs", ""); wait(1); } } BalanceTeams(commandArgs) { if (isRoundBased()) { iPrintLnBold("Balancing Teams.."); for (i = 0; i < commandArgs.size; i+= 2) { teamNum = commandArgs[i+1]; clientNum = commandArgs[i]; if (teamNum == "0") newTeam = "allies"; else newTeam = "axis"; player = level.players[clientNum]; if (!isPlayer(player)) continue; iPrintLnBold(player.name + " " + teamNum); switch (newTeam) { case "axis": player[[level.axis]](); break; case "allies": player[[level.allies]](); break; } } } }