using IW4MAdmin.Application.EventParsers; using IW4MAdmin.Application.IO; using IW4MAdmin.Application.RconParsers; using SharedLibraryCore; using SharedLibraryCore.Configuration; using SharedLibraryCore.Database.Models; using SharedLibraryCore.Dtos; using SharedLibraryCore.Exceptions; using SharedLibraryCore.Helpers; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Services; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using static SharedLibraryCore.Database.Models.EFClient; namespace IW4MAdmin { public class IW4MServer : Server { private static readonly SharedLibraryCore.Localization.Index loc = Utilities.CurrentLocalization.LocalizationIndex; private GameLogEventDetection LogEvent; private const int REPORT_FLAG_COUNT = 4; public int Id { get; private set; } public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { } override public async Task OnClientConnected(EFClient clientFromLog) { Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved"); EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId); // first time client is connecting to server if (client == null) { Logger.WriteDebug($"Client {clientFromLog} first time connecting"); clientFromLog.CurrentServer = this; client = await Manager.GetClientService().Create(clientFromLog); } /// this is only a temporary version until the IPAddress is transmitted client.CurrentAlias = new EFAlias() { Name = clientFromLog.Name, IPAddress = clientFromLog.IPAddress }; Logger.WriteInfo($"Client {client} connected..."); // Do the player specific stuff client.ProcessingEvent = clientFromLog.ProcessingEvent; client.ClientNumber = clientFromLog.ClientNumber; client.Score = clientFromLog.Score; client.Ping = clientFromLog.Ping; client.CurrentServer = this; Clients[client.ClientNumber] = client; #if DEBUG == true Logger.WriteDebug($"End PreConnect for {client}"); #endif var e = new GameEvent() { Origin = client, Owner = this, Type = GameEvent.EventType.Connect }; Manager.GetEventHandler().AddEvent(e); return client; } override public async Task OnClientDisconnected(EFClient client) { #if DEBUG == true if (client.ClientNumber >= 0) { #endif Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting..."); Clients[client.ClientNumber] = null; await client.OnDisconnect(); var e = new GameEvent() { Origin = client, Owner = this, Type = GameEvent.EventType.Disconnect }; Manager.GetEventHandler().AddEvent(e); #if DEBUG == true } #endif } public override async Task ExecuteEvent(GameEvent E) { if (E == null) { Logger.WriteError("Received NULL event"); return; } if (E.IsBlocking) { await E.Origin?.Lock(); } bool canExecuteCommand = true; Exception lastException = null; try { if (!await ProcessEvent(E)) { return; } Command C = null; if (E.Type == GameEvent.EventType.Command) { try { C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E); } catch (CommandException e) { Logger.WriteInfo(e.Message); } if (C != null) { E.Extra = C; } } foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { try { await plugin.OnEventAsync(E, this); } catch (AuthorizationException e) { E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}"); canExecuteCommand = false; } catch (Exception Except) { Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]"); Logger.WriteDebug(Except.GetExceptionInfo()); } } // hack: this prevents commands from getting executing that 'shouldn't' be if (E.Type == GameEvent.EventType.Command && E.Extra is Command command && (canExecuteCommand || E.Origin?.Level == Permission.Console)) { await command.ExecuteAsync(E); } } catch (Exception e) { lastException = e; } finally { E.Origin?.Unlock(); if (lastException != null) { throw lastException; } } } /// /// Perform the server specific tasks when an event occurs /// /// /// override protected async Task ProcessEvent(GameEvent E) { #if DEBUG Logger.WriteDebug($"processing event of type {E.Type}"); #endif if (E.Type == GameEvent.EventType.ConnectionLost) { var exception = E.Extra as Exception; Logger.WriteError(exception.Message); if (exception.Data["internal_exception"] != null) { Logger.WriteDebug($"Internal Exception: {exception.Data["internal_exception"]}"); } Logger.WriteInfo("Connection lost to server, so we are throttling the poll rate"); Throttled = true; } if (E.Type == GameEvent.EventType.ConnectionRestored) { if (Throttled) { Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"[{IP}:{Port}]")); } Logger.WriteInfo("Connection restored to server, so we are no longer throttling the poll rate"); Throttled = false; } if (E.Type == GameEvent.EventType.ChangePermission) { var newPermission = (Permission)E.Extra; Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}"); await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Connect) { if (E.Origin.State != ClientState.Connected) { E.Origin.State = ClientState.Connected; E.Origin.LastConnection = DateTime.UtcNow; E.Origin.Connections += 1; ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "CONNECTED", Time = DateTime.UtcNow }); await E.Origin.OnJoin(E.Origin.IPAddress); } } else if (E.Type == GameEvent.EventType.PreConnect) { // we don't want to track bots in the database at all if ignore bots is requested if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots) { return false; } var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); // they're already connected if (existingClient != null && existingClient.ClientNumber == E.Origin.ClientNumber && !E.Origin.IsBot) { Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected"); return false; } // this happens for some reason rarely where the client spots get out of order // possible a connect/reconnect game event before we get to process it here else if (existingClient != null && existingClient.ClientNumber != E.Origin.ClientNumber) { Logger.WriteWarning($"client {E.Origin} is trying to connect in client slot {E.Origin.ClientNumber}, but they are already registed in client slot {existingClient.ClientNumber}, swapping..."); // we need to remove them so the client spots can swap await OnClientDisconnected(Clients[existingClient.ClientNumber]); } if (Clients[E.Origin.ClientNumber] == null) { #if DEBUG == true Logger.WriteDebug($"Begin PreConnect for {E.Origin}"); #endif // we can go ahead and put them in so that they don't get re added Clients[E.Origin.ClientNumber] = E.Origin; try { E.Origin = await OnClientConnected(E.Origin); E.Target = E.Origin; } catch (Exception ex) { Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {E.Origin}"); Logger.WriteDebug(ex.GetExceptionInfo()); Clients[E.Origin.ClientNumber] = null; return false; } if (E.Origin.Level > EFClient.Permission.Moderator) { E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count)); } } // for some reason there's still a client in the spot else { Logger.WriteWarning($"{E.Origin} is connecting but {Clients[E.Origin.ClientNumber]} is currently in that client slot"); } } else if (E.Type == GameEvent.EventType.Flag) { DateTime? expires = null; if (E.Extra is TimeSpan ts) { expires = DateTime.UtcNow + ts; } // todo: maybe move this to a seperate function var newPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Flag, Expires = expires, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, When = DateTime.UtcNow, Link = E.Target.AliasLink }; var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty); E.Target.SetLevel(Permission.Flagged, E.Origin); } else if (E.Type == GameEvent.EventType.Unflag) { var unflagPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Unflag, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Data, Punisher = E.Origin, When = DateTime.UtcNow, Link = E.Target.AliasLink }; E.Target.SetLevel(Permission.User, E.Origin); await Manager.GetPenaltyService().RemoveActivePenalties(E.Target.AliasLinkId); await Manager.GetPenaltyService().Create(unflagPenalty); } else if (E.Type == GameEvent.EventType.Report) { Reports.Add(new Report() { Origin = E.Origin, Target = E.Target, Reason = E.Data }); var newReport = new EFPenalty() { Type = EFPenalty.PenaltyType.Report, Expires = DateTime.UtcNow, Offender = E.Target, Offense = E.Message, Punisher = E.Origin, Active = true, When = DateTime.UtcNow, Link = E.Target.AliasLink }; await Manager.GetPenaltyService().Create(newReport); int reportNum = await Manager.GetClientService().GetClientReportCount(E.Target.ClientId); bool isAutoFlagged = await Manager.GetClientService().IsAutoFlagged(E.Target.ClientId); if (!E.Target.IsPrivileged() && reportNum >= REPORT_FLAG_COUNT && !isAutoFlagged) { E.Target.Flag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTO_FLAG_REPORT"].FormatExt(reportNum), Utilities.IW4MAdminClient(E.Owner)); } } else if (E.Type == GameEvent.EventType.TempBan) { await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ; } else if (E.Type == GameEvent.EventType.Ban) { bool isEvade = E.Extra != null ? (bool)E.Extra : false; await Ban(E.Data, E.Target, E.Origin, isEvade); } else if (E.Type == GameEvent.EventType.Unban) { await Unban(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Kick) { await Kick(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Warn) { await Warn(E.Data, E.Target, E.Origin); } else if (E.Type == GameEvent.EventType.Disconnect) { ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = "DISCONNECTED", Time = DateTime.UtcNow }); await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin); await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin); } else if (E.Type == GameEvent.EventType.PreDisconnect) { // predisconnect comes from minimal rcon polled players and minimal log players // so we need to disconnect the "full" version of the client var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin)); if (client != null) { #if DEBUG == true Logger.WriteDebug($"Begin PreDisconnect for {client}"); #endif await OnClientDisconnected(client); #if DEBUG == true Logger.WriteDebug($"End PreDisconnect for {client}"); #endif } else if (client?.State != ClientState.Disconnecting) { Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list"); Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}"); return false; } } else if (E.Type == GameEvent.EventType.Update) { #if DEBUG == true Logger.WriteDebug($"Begin Update for {E.Origin}"); #endif await OnClientUpdate(E.Origin); } if (E.Type == GameEvent.EventType.Say) { if (E.Data?.Length > 0) { string message = E.Data; if (E.Data.IsQuickMessage()) { try { message = Manager.GetApplicationSettings().Configuration() .QuickMessages .First(_qm => _qm.Game == GameName) .Messages[E.Data.Substring(1)]; } catch { } } ChatHistory.Add(new ChatInfo() { Name = E.Origin.Name, Message = message, Time = DateTime.UtcNow }); } } if (E.Type == GameEvent.EventType.MapChange) { Logger.WriteInfo($"New map loaded - {ClientNum} active players"); // iw4 doesn't log the game info if (E.Extra == null) { var dict = await this.GetInfoAsync(new TimeSpan(0, 0, 20)); if (dict == null) { Logger.WriteWarning("Map change event response doesn't have any data"); } else { Gametype = dict["gametype"]; Hostname = dict["hostname"]; string mapname = dict["mapname"] ?? CurrentMap.Name; UpdateMap(mapname); } } else { var dict = (Dictionary)E.Extra; Gametype = dict["g_gametype"]; Hostname = dict["sv_hostname"]; MaxClients = int.Parse(dict["sv_maxclients"]); string mapname = dict["mapname"]; UpdateMap(mapname); } } if (E.Type == GameEvent.EventType.MapEnd) { Logger.WriteInfo("Game ending..."); } if (E.Type == GameEvent.EventType.Tell) { await Tell(E.Message, E.Target); } if (E.Type == GameEvent.EventType.Broadcast) { #if DEBUG == false // this is a little ugly but I don't want to change the abstract class if (E.Data != null) { await E.Owner.ExecuteCommandAsync(E.Data); } #endif } lock (ChatHistory) { while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0)) { ChatHistory.RemoveAt(0); } } // the last client hasn't fully disconnected yet // so there will still be at least 1 client left if (ClientNum < 2) { ChatHistory.Clear(); } return true; } private async Task OnClientUpdate(EFClient origin) { var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(origin)); if (client != null) { client.Ping = origin.Ping; client.Score = origin.Score; // update their IP if it hasn't been set yet if (client.IPAddress == null && !client.IsBot && client.State == ClientState.Connected) { try { await client.OnJoin(origin.IPAddress); } catch (Exception e) { origin.CurrentServer.Logger.WriteWarning($"Could not execute on join for {origin}"); origin.CurrentServer.Logger.WriteDebug(e.GetExceptionInfo()); } } } } /// /// lists the connecting and disconnecting clients via RCon response /// array index 0 = connecting clients /// array index 1 = disconnecting clients /// array index 2 = updated clients /// /// async Task[]> PollPlayersAsync() { #if DEBUG var now = DateTime.Now; #endif var currentClients = GetClientsAsList(); var statusResponse = (await this.GetStatusAsync()); var polledClients = statusResponse.Item1.AsEnumerable(); if (Manager.GetApplicationSettings().Configuration().IgnoreBots) { polledClients = polledClients.Where(c => !c.IsBot); } #if DEBUG Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms"); #endif var disconnectingClients = currentClients.Except(polledClients); var connectingClients = polledClients.Except(currentClients); var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients); UpdateMap(statusResponse.Item2); return new List[] { connectingClients.ToList(), disconnectingClients.ToList(), updatedClients.ToList() }; } private void UpdateMap(string mapname) { if (!string.IsNullOrEmpty(mapname)) { CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname }; } } private async Task ShutdownInternal() { foreach (var client in GetClientsAsList()) { await client.OnDisconnect(); var e = new GameEvent() { Type = GameEvent.EventType.Disconnect, Owner = this, Origin = client }; Manager.GetEventHandler().AddEvent(e); await e.WaitAsync(Utilities.DefaultCommandTimeout, new CancellationTokenRegistration().Token); } foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { await plugin.OnUnloadAsync(); } } DateTime start = DateTime.Now; DateTime playerCountStart = DateTime.Now; DateTime lastCount = DateTime.Now; override public async Task ProcessUpdatesAsync(CancellationToken cts) { try { if (cts.IsCancellationRequested) { await ShutdownInternal(); return true; } try { #if DEBUG if (Manager.GetApplicationSettings().Configuration().RConPollRate == int.MaxValue) { return true; } #endif var polledClients = await PollPlayersAsync(); foreach (var disconnectingClient in polledClients[1]) { if (disconnectingClient.State == ClientState.Disconnecting) { continue; } var e = new GameEvent() { Type = GameEvent.EventType.PreDisconnect, Origin = disconnectingClient, Owner = this }; Manager.GetEventHandler().AddEvent(e); await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken); } // this are our new connecting clients foreach (var client in polledClients[0]) { // note: this prevents players in ZMBI state from being registered with no name if (string.IsNullOrEmpty(client.Name) || (client.Ping == 999 && !client.IsBot)) { continue; } var e = new GameEvent() { Type = GameEvent.EventType.PreConnect, Origin = client, Owner = this, IsBlocking = true }; Manager.GetEventHandler().AddEvent(e); await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken); } // these are the clients that have updated foreach (var client in polledClients[2]) { var e = new GameEvent() { Type = GameEvent.EventType.Update, Origin = client, Owner = this }; Manager.GetEventHandler().AddEvent(e); } if (ConnectionErrors > 0) { var _event = new GameEvent() { Type = GameEvent.EventType.ConnectionRestored, Owner = this, Origin = Utilities.IW4MAdminClient(this), Target = Utilities.IW4MAdminClient(this) }; Manager.GetEventHandler().AddEvent(_event); } ConnectionErrors = 0; LastPoll = DateTime.Now; } catch (NetworkException e) { ConnectionErrors++; if (ConnectionErrors == 3) { var _event = new GameEvent() { Type = GameEvent.EventType.ConnectionLost, Owner = this, Origin = Utilities.IW4MAdminClient(this), Target = Utilities.IW4MAdminClient(this), Extra = e, Data = ConnectionErrors.ToString() }; Manager.GetEventHandler().AddEvent(_event); } return true; } LastMessage = DateTime.Now - start; lastCount = DateTime.Now; // update the player history if ((lastCount - playerCountStart).TotalMinutes >= PlayerHistory.UpdateInterval) { while (ClientHistory.Count > ((60 / PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours { ClientHistory.Dequeue(); } ClientHistory.Enqueue(new PlayerHistory(ClientNum)); playerCountStart = DateTime.Now; } // send out broadcast messages if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod && BroadcastMessages.Count > 0 && ClientNum > 0) { string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine); foreach (string message in messages) { Broadcast(message); } NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1; start = DateTime.Now; } return true; } catch (TaskCanceledException) { await ShutdownInternal(); return true; } // this one is ok catch (ServerException e) { if (e is NetworkException && !Throttled) { Logger.WriteError(loc["SERVER_ERROR_COMMUNICATION"].FormatExt($"{IP}:{Port}")); Logger.WriteDebug(e.GetExceptionInfo()); } return false; } catch (Exception E) { Logger.WriteError(loc["SERVER_ERROR_EXCEPTION"].FormatExt($"[{IP}:{Port}]")); Logger.WriteDebug(E.GetExceptionInfo()); return false; } } public async Task Initialize() { RconParser = Manager.AdditionalRConParsers .FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion); EventParser = Manager.AdditionalEventParsers .FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion); RconParser = RconParser ?? new BaseRConParser(); EventParser = EventParser ?? new BaseEventParser(); RemoteConnection.SetConfiguration(RconParser.Configuration); var version = await this.GetDvarAsync("version"); Version = version.Value; GameName = Utilities.GetGame(version?.Value ?? RconParser.Version); if (GameName == Game.UKN) { GameName = RconParser.GameName; } if (version?.Value?.Length != 0) { var matchedRconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value); RconParser.Configuration = matchedRconParser != null ? matchedRconParser.Configuration : RconParser.Configuration; EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser; Version = RconParser.Version; } var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null; // this is normally slow, but I'm only doing it because different games have different prefixes var hostname = infoResponse == null ? (await this.GetDvarAsync("sv_hostname")).Value : infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First(); var mapname = infoResponse == null ? (await this.GetDvarAsync("mapname")).Value : infoResponse["mapname"]; int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies (await this.GetDvarAsync("party_maxplayers")).Value : infoResponse == null ? (await this.GetDvarAsync("sv_maxclients")).Value : Convert.ToInt32(infoResponse["sv_maxclients"]); var gametype = infoResponse == null ? (await this.GetDvarAsync("g_gametype")).Value : infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First(); var basepath = await this.GetDvarAsync("fs_basepath"); var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ? (await this.GetDvarAsync("fs_game")).Value : infoResponse["fs_game"]; var logfile = await this.GetDvarAsync("g_log"); var logsync = await this.GetDvarAsync("g_logsync"); var ip = await this.GetDvarAsync("net_ip"); WorkingDirectory = basepath.Value; try { var website = await this.GetDvarAsync("_website"); Website = website.Value; } catch (DvarException) { Website = loc["SERVER_WEBSITE_GENERIC"]; } InitializeMaps(); this.Hostname = hostname; this.MaxClients = maxplayers; this.FSGame = game; this.Gametype = gametype; this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress; UpdateMap(mapname); if (RconParser.CanGenerateLogPath) { bool needsRestart = false; if (logsync.Value == 0) { await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4 needsRestart = true; } if (string.IsNullOrWhiteSpace(logfile.Value)) { logfile.Value = "games_mp.log"; await this.SetDvarAsync("g_log", logfile.Value); needsRestart = true; } if (needsRestart) { Logger.WriteWarning("Game log file not properly initialized, restarting map..."); await this.ExecuteCommandAsync("map_restart"); } // this DVAR isn't set until the a map is loaded await this.SetDvarAsync("logfile", 2); } CustomCallback = await ScriptLoaded(); // they've manually specified the log path if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath)) { LogPath = ServerConfig.ManualLogPath; } else { string mainPath = EventParser.Configuration.GameDirectory; LogPath = string.IsNullOrEmpty(game) ? $"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile?.Value}" : $"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game?.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile?.Value}"; // fix wine drive name mangling if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { LogPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", ""); } if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null) { Logger.WriteError(loc["SERVER_ERROR_DNE"].FormatExt(LogPath)); throw new ServerException(loc["SERVER_ERROR_DNE"].FormatExt(LogPath)); } } LogEvent = new GameLogEventDetection(this, LogPath, ServerConfig.GameLogServerUrl); Logger.WriteInfo($"Log file is {LogPath}"); _ = Task.Run(() => LogEvent.PollForChanges()); #if !DEBUG Broadcast(loc["BROADCAST_ONLINE"]); #endif } protected override async Task Warn(String Reason, EFClient Target, EFClient Origin) { // ensure player gets warned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Warn(Reason, ingameClient, Origin); return; } } else { if (Target.Warnings >= 4) { Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this)); return; } string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}"; Target.CurrentServer.Broadcast(message); } var newPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Warning, Expires = DateTime.UtcNow, Offender = Target, Punisher = Origin, Offense = Reason, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task Kick(String Reason, EFClient Target, EFClient Origin) { // ensure player gets kicked if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await Kick(Reason, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #endif #if DEBUG await Target.CurrentServer.OnClientDisconnected(Target); #endif var newPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Kick, Expires = DateTime.UtcNow, Offender = Target, Offense = Reason, Punisher = Origin, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } protected override async Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin) { // ensure player gets banned if command not performed on them in game if (Target.ClientNumber < 0) { var ingameClient = Manager.GetActiveClients() .FirstOrDefault(c => c.ClientId == Target.ClientId); if (ingameClient != null) { await TempBan(Reason, length, ingameClient, Origin); return; } } #if !DEBUG else { string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}"); await Target.CurrentServer.ExecuteCommandAsync(formattedKick); } #else await Target.CurrentServer.OnClientDisconnected(Target); #endif var newPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.TempBan, Expires = DateTime.UtcNow + length, Offender = Target, Offense = Reason, Punisher = Origin, Link = Target.AliasLink }; await Manager.GetPenaltyService().Create(newPenalty); } override protected async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false) { // ensure player gets banned if command not performed on them in game if (targetClient.ClientNumber < 0) { EFClient ingameClient = null; ingameClient = Manager.GetServers() .Select(s => s.GetClientsAsList()) .FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) != null) ?.First(c => c.ClientId == targetClient.ClientId); if (ingameClient != null) { await Ban(reason, ingameClient, originClient, isEvade); return; } } else { #if !DEBUG string formattedString = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7{loc["SERVER_BAN_APPEAL"].FormatExt(Website)}^7"); await targetClient.CurrentServer.ExecuteCommandAsync(formattedString); #else await targetClient.CurrentServer.OnClientDisconnected(targetClient); #endif } EFPenalty newPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Ban, Expires = null, Offender = targetClient, Offense = reason, Punisher = originClient, Link = targetClient.AliasLink, IsEvadedOffense = isEvade }; targetClient.SetLevel(Permission.Banned, originClient); await Manager.GetPenaltyService().Create(newPenalty); } override public async Task Unban(string reason, EFClient Target, EFClient Origin) { var unbanPenalty = new EFPenalty() { Type = EFPenalty.PenaltyType.Unban, Expires = DateTime.Now, Offender = Target, Offense = reason, Punisher = Origin, When = DateTime.UtcNow, Active = true, Link = Target.AliasLink }; Target.SetLevel(Permission.User, Origin); await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId); await Manager.GetPenaltyService().Create(unbanPenalty); } override public void InitializeTokens() { Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString()))); Manager.GetMessageTokens().Add(new MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString()))); Manager.GetMessageTokens().Add(new MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s))); Manager.GetMessageTokens().Add(new MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)))); } } }