const eventTypes = { 1: 'start', // a server started being monitored 6: 'disconnect', // a client detected a leaving the game 9: 'preconnect', // client detected as joining via log or status 101: 'warn' // client was warned }; const servers = {}; const inDvar = 'sv_iw4madmin_in'; const outDvar = 'sv_iw4madmin_out'; const pollRate = 750; let logger = {}; let plugin = { author: 'RaidMax', version: 1.0, name: 'Game Interface', onEventAsync: (gameEvent, server) => { const eventType = eventTypes[gameEvent.Type]; if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) { return; } switch (eventType) { case 'start': const enabled = initialize(server); if (!enabled) { return; } break; case 'preconnect': // when the plugin is reloaded after the servers are started if (servers[server.EndPoint] == null) { const enabled = initialize(server); if (!enabled) { return; } } const timer = servers[server.EndPoint].timer; if (!timer.IsRunning) { timer.Start(0, pollRate); } break; case 'warn': const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING']; sendScriptCommand(server, 'Alert', gameEvent.Target, { alertType: warningTitle + '!', message: gameEvent.Data }); break; } }, onLoadAsync: manager => { logger = _serviceResolver.ResolveService('ILogger'); logger.WriteInfo('Game Interface Startup'); }, onUnloadAsync: () => { for (let i = 0; i < servers.length; i++) { if (servers[i].enabled) { servers[i].timer.Stop(); } } }, onTickAsync: server => { } }; let commands = [{ // required name: 'giveweapon', // required description: 'gives specified weapon', // required alias: 'gw', // required permission: 'SeniorAdmin', // optional (defaults to false) targetRequired: false, // optional arguments: [{ name: 'weapon name', required: true }], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, {weaponName: gameEvent.Data}); } }, { // required name: 'takeweapons', // required description: 'take all weapons from specifies player', // required alias: 'tw', // required permission: 'SeniorAdmin', // optional (defaults to false) targetRequired: true, // optional arguments: [], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Target, undefined); } }, { // required name: 'switchteam', // required description: 'switches specified player to the opposite team', // required alias: 'st', // required permission: 'Administrator', // optional (defaults to false) targetRequired: true, // optional arguments: [{ name: 'player', required: true }], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Target, undefined); } }, { // required name: 'hide', // required description: 'hide yourself', // required alias: 'hi', // required permission: 'SeniorAdmin', // optional (defaults to false) targetRequired: false, // optional arguments: [], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, undefined); } }, { // required name: 'unhide', // required description: 'unhide yourself', // required alias: 'unh', // required permission: 'SeniorAdmin', // optional (defaults to false) targetRequired: false, // optional arguments: [], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, undefined); } }, { // required name: 'alert', // required description: 'alert a player', // required alias: 'alr', // required permission: 'SeniorAdmin', // optional (defaults to false) targetRequired: true, // optional arguments: [{ name: 'player', required: true }, { name: 'message', required: true }], supportedGames: ['IW4'], // required execute: (gameEvent) => { sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Target, { alertType: 'Alert', message: gameEvent.Data }); } }]; const sendScriptCommand = (server, command, target, data) => { const state = servers[server.EndPoint]; if (state === undefined || !state.enabled) { return; } sendEvent(server, false, 'ExecuteCommandRequested', command, target, data); } const sendEvent = (server, responseExpected, event, subtype, client, data) => { const logger = _serviceResolver.ResolveService('ILogger'); let pendingOut = true; let pendingCheckCount = 0; const start = new Date(); while (pendingOut && pendingCheckCount <= 30) { try { const out = server.GetServerDvar(outDvar); pendingOut = !(out == null || out === '' || out === 'null'); } catch (error) { logger.WriteError(`Could not check server output dvar for IO status ${error}`); } if (pendingOut) { logger.WriteDebug('Waiting for event bus to be cleared'); System.Threading.Tasks.Task.Delay(1000).Wait(); } pendingCheckCount++; } if (pendingOut) { logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`) } const output = `${responseExpected ? '1' : '0'};${event};${subtype};${client.ClientNumber};${buildDataString(data)}`; logger.WriteDebug(`Sending output to server ${output}`); try { server.SetServerDvar(outDvar, output); logger.WriteDebug(`SendEvent took ${(new Date() - start) / 1000}ms`); } catch (error) { logger.WriteError(`Could not set server output dvar ${error}`); } }; const parseEvent = (input) => { if (input === undefined) { return {}; } const eventInfo = input.split(';'); return { eventType: eventInfo[1], subType: eventInfo[2], clientNumber: eventInfo[3], data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined } } const initialize = (server) => { const logger = _serviceResolver.ResolveService('ILogger'); let enabled = false; try { enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1'; } catch (error) { logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`); } logger.WriteInfo(`GSC Integration enabled = ${enabled}`); if (!enabled) { servers[server.EndPoint] = { enabled: false } return false; } logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`); let timer = _serviceResolver.ResolveService('IScriptPluginTimerHelper'); timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`); // necessary to prevent multi-threaded access to the JS context timer.SetDependency(_lock); servers[server.EndPoint] = { timer: timer, enabled: true } try { server.SetServerDvar(inDvar, ''); server.SetServerDvar(outDvar, ''); } catch (error) { logger.WriteError(`Could set default values bus dvars for ${server.EndPoint} - ${error}`); } return true; }; const pollForEvents = server => { const logger = _serviceResolver.ResolveService('ILogger'); let input; try { input = server.GetServerDvar(inDvar); } catch (error) { logger.WriteError(`Could not get input bus value for ${server.EndPoint} - ${error}`); return; } if (input === undefined || input === null || input === 'null') { input = ''; } if (input.length > 0) { const event = parseEvent(input) logger.WriteDebug(`Processing input... ${event.eventType} ${event.subType} ${event.data} ${event.clientNumber}`); // todo: refactor to mapping if possible if (event.eventType === 'ClientDataRequested') { const client = server.GetClientByNumber(event.clientNumber); if (client != null) { logger.WriteDebug(`Found client ${client.Name}`); let data = []; if (event.subType === 'Meta') { const metaService = _serviceResolver.ResolveService('IMetaService'); const meta = metaService.GetPersistentMeta(event.data, client).GetAwaiter().GetResult().Value; data[event.data] = meta === null ? '' : meta.Value; } else { data = { level: client.Level, clientId: client.ClientId, lastConnection: client.LastConnection }; } sendEvent(server, false, 'ClientDataReceived', event.subType, client, data); } else { logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`); sendEvent(server, false, 'ClientDataReceived', 'Fail', {ClientNumber: event.clientNumber}, undefined); } } if (event.eventType === 'SetClientDataRequested') { let client = server.GetClientByNumber(event.clientNumber); let clientId; if (client != null){ clientId = client.ClientId; } else { clientId = parseInt(event.data.clientId); } logger.WriteDebug(`ClientId=${clientId}`); if (clientId == null) { logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`); sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'}); } else { if (event.subType === 'Meta') { const metaService = _serviceResolver.ResolveService('IMetaService'); try { logger.WriteDebug(`Key=${event.data['key']}, Value=${event.data['value']}`); if (event.data['direction'] != null) { event.data['direction'] = 'up' ? metaService.IncrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult() : metaService.DecrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult(); } else { metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult(); } sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Complete'}); } catch (error) { sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, {status: 'Fail'}); } } } } try { server.SetServerDvar(inDvar, ''); } catch (error) { logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`); } } else if (server.ClientNum === 0) { servers[server.EndPoint].timer.Stop(); } } const buildDataString = data => { if (data === undefined) { return ''; } let formattedData = ''; for (const prop in data) { formattedData += `${prop}=${data[prop]}|`; } return formattedData.substring(0, Math.max(0, formattedData.length - 1)); } const parseDataString = data => { if (data === undefined) { return ''; } const dict = {} for (const segment of data.split('|')) { const keyValue = segment.split('='); if (keyValue.length !== 2) { continue; } dict[keyValue[0]] = keyValue[1]; } return dict.length === 0 ? data : dict; }