using System.Collections.Generic; using System.Globalization; using SharedLibraryCore.Database.Models; namespace SharedLibraryCore.Interfaces { public interface IEventParserConfiguration { /// <summary> /// stores the fs_game directory (this folder may vary between different clients) /// </summary> string GameDirectory { get; set; } /// <summary> /// stores the regex information for a say event printed in the game log /// </summary> ParserRegex Say { get; set; } /// <summary> /// stores the regex information for a join event printed in the game log /// </summary> ParserRegex Join { get; set; } /// <summary> /// stores the regex information for a join team event printed in the game log /// </summary> ParserRegex JoinTeam { get; set; } /// <summary> /// stores the regex information for a quit event printed in the game log /// </summary> ParserRegex Quit { get; set; } /// <summary> /// stores the regex information for a kill event printed in the game log /// </summary> ParserRegex Kill { get; set; } /// <summary> /// stores the regex information for a damage event printed in the game log /// </summary> ParserRegex Damage { get; set; } /// <summary> /// stores the regex information for an action event printed in the game log /// </summary> ParserRegex Action { get; set; } /// <summary> /// stores the regex information for the time prefix in game log /// </summary> ParserRegex Time { get; set; } /// <summary> /// stores the regex information for the map change game log /// </summary> ParserRegex MapChange { get; } /// <summary> /// stores the regex information for the map end game log /// </summary> ParserRegex MapEnd { get; } /// <summary> /// indicates the format expected for parsed guids /// </summary> NumberStyles GuidNumberStyle { get; set; } /// <summary> /// maps the team code name to a type type eg "CT" -> Allies /// </summary> Dictionary<string, EFClient.TeamType> TeamMapping { get; } } }