using System.Collections.Generic;
using System.Threading.Tasks;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.RCon;
using static SharedLibraryCore.Server;
namespace SharedLibraryCore.Interfaces
{
public interface IRConParser
{
///
/// retrieves the value of a given DVAR
///
/// type of DVAR expected (string, int, float etc...)
/// RCon connection to retrieve with
/// name of DVAR
///
Task> GetDvarAsync(Connection connection, string dvarName);
///
/// set value of DVAR by name
///
/// RCon connection to use
/// name of DVAR to set
/// value to set DVAR to
///
Task SetDvarAsync(Connection connection, string dvarName, object dvarValue);
///
/// executes a console command on the server
///
/// RCon connection to use
/// console command to execute
///
Task ExecuteCommandAsync(Connection connection, string command);
///
/// get the list of connected clients from status response
///
/// RCon connection to use
/// list of clients, and current map
Task<(List, string)> GetStatusAsync(Connection connection);
///
/// stores the RCon configuration
///
IRConParserConfiguration Configuration { get; set; }
///
/// stores the game/client specific version (usually the value of the "version" DVAR)
///
string Version { get; set; }
///
/// specifies the game name (usually the internal studio iteration ie: IW4, T5 etc...)
///
Game GameName { get; set; }
///
/// indicates if the game supports generating a log path from DVAR retrieval
/// of fs_game, fs_basepath, g_log
///
bool CanGenerateLogPath { get; set; }
///
/// Specifies the name of the parser
///
string Name { get; set; }
}
}