using SharedLibraryCore.RCon; using System.Collections.Generic; using System.Globalization; namespace SharedLibraryCore.Interfaces { public interface IRConParserConfiguration { /// <summary> /// stores the command format for console commands /// </summary> CommandPrefix CommandPrefixes { get; set; } /// <summary> /// stores the regex info for parsing get status response /// </summary> ParserRegex Status { get; set; } /// <summary> /// stores regex info for parsing the map line from rcon status response /// </summary> ParserRegex MapStatus { get; set; } /// <summary> /// stores regex info for parsing the gametype line from rcon status response /// </summary> ParserRegex GametypeStatus { get; set; } /// <summary> /// stores the regex info for parsing get DVAR responses /// </summary> ParserRegex Dvar { get; set; } /// <summary> /// stores the regex info for parsing the header of a status response /// </summary> ParserRegex StatusHeader { get; set; } /// <summary> /// Specifies the expected response message from rcon when the server is not running /// </summary> string ServerNotRunningResponse { get; set; } /// <summary> /// indicates if the application should wait for response from server /// when executing a command /// </summary> bool WaitForResponse { get; set; } /// <summary> /// indicates the format expected for parsed guids /// </summary> NumberStyles GuidNumberStyle { get; set; } /// <summary> /// specifies simple mappings for dvar names in scenarios where the needed /// information is not stored in a traditional dvar name /// </summary> IDictionary<string, string> OverrideDvarNameMapping { get; set; } /// <summary> /// specifies the default dvar values for games that don't support certain dvars /// </summary> IDictionary<string, string> DefaultDvarValues { get; set; } } }