using System; using System.Collections.Generic; using System.Threading.Tasks; using Data.Models; using SharedLibraryCore.Commands; namespace SharedLibraryCore.Interfaces { /// <summary> /// defines capabilities of script command factory /// </summary> public interface IScriptCommandFactory { /// <summary> /// generate a new script command from parsed source /// </summary> /// <param name="name">name of command</param> /// <param name="alias">alias of command</param> /// <param name="description">description of command</param> /// <param name="permission">minimum required permission</param> /// <param name="isTargetRequired">target required or not</param> /// <param name="args">command arguments (name, is required)</param> /// <param name="executeAction">action to perform when command is executed</param> /// <param name="supportedGames"></param> /// <returns></returns> IManagerCommand CreateScriptCommand(string name, string alias, string description, string permission, bool isTargetRequired, IEnumerable<CommandArgument> args, Func<GameEvent, Task> executeAction, IEnumerable<Reference.Game> supportedGames); } }