using System;
using System.Collections.Generic;
using System.Text;
namespace SharedLibraryCore.Events
{
///
/// represents the state of a game event for event processing
///
public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
{
public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
{
Event = userState;
}
///
/// Game event that occured on a server
///
public GameEvent Event { get; }
}
}