using SharedLibraryCore.Helpers; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Objects; using IW4MAdmin.Plugins.Stats.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace IW4MAdmin.Plugins.Stats.Cheat { class Detection { int Kills; int AboveThresholdCount; double AverageKillTime; Dictionary HitLocationCount; EFClientStatistics ClientStats; DateTime LastKill; ILogger Log; Strain Strain; public Detection(ILogger log, EFClientStatistics clientStats) { Log = log; HitLocationCount = new Dictionary(); foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation))) HitLocationCount.Add((IW4Info.HitLocation)loc, 0); ClientStats = clientStats; Strain = new Strain(); } public void ProcessDamage(string damageLine) { string regex = @"^(D);((?:bot[0-9]+)|(?:[A-Z]|[0-9])+);([0-9]+);(axis|allies);(.+);((?:[A-Z]|[0-9])+);([0-9]+);(axis|allies);(.+);((?:[0-9]+|[a-z]+|_)+);([0-9]+);((?:[A-Z]|_)+);((?:[a-z]|_)+)$"; var match = Regex.Match(damageLine, regex, RegexOptions.IgnoreCase); if (match.Success) { var meansOfDeath = ParseEnum.Get(match.Groups[12].Value, typeof(IW4Info.MeansOfDeath)); var hitLocation = ParseEnum.Get(match.Groups[13].Value, typeof(IW4Info.HitLocation)); if (meansOfDeath == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET || meansOfDeath == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET || meansOfDeath == IW4Info.MeansOfDeath.MOD_HEAD_SHOT) { ClientStats.HitLocations.First(hl => hl.Location == hitLocation).HitCount += 1; } } } /// /// Analyze kill and see if performed by a cheater /// /// kill performed by the player /// true if detection reached thresholds, false otherwise public DetectionPenaltyResult ProcessKill(EFClientKill kill) { if ((kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET && kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET && kill.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) || kill.HitLoc == IW4Info.HitLocation.none) return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Any, RatioAmount = 0 }; if (LastKill == DateTime.MinValue) LastKill = DateTime.UtcNow; HitLocationCount[kill.HitLoc]++; Kills++; AverageKillTime = (AverageKillTime + (DateTime.UtcNow - LastKill).TotalSeconds) / Kills; #region VIEWANGLES // make sure it's divisible by 2 if (kill.AnglesList.Count % 2 == 0) { double maxDistance = 0; for (int i = 0; i < kill.AnglesList.Count - 1; i += 1) { // Log.WriteDebug($"Fixed 1 {kill.AnglesList[i]}"); // Log.WriteDebug($"Fixed 2 {kill.AnglesList[i + 1]}"); // fix max distance double currDistance = Vector3.AbsoluteDistance(kill.AnglesList[i], kill.AnglesList[i + 1]); //Log.WriteDebug($"Distance {currDistance}"); if (currDistance > maxDistance) { maxDistance = currDistance; } } double realAgainstPredict = Vector3.AbsoluteDistance(kill.ViewAngles, kill.AnglesList[10]); var hitLoc = ClientStats.HitLocations .First(hl => hl.Location == kill.HitLoc); float previousAverage = hitLoc.HitOffsetAverage; double newAverage = (previousAverage * (hitLoc.HitCount - 1) + realAgainstPredict) / hitLoc.HitCount; hitLoc.HitOffsetAverage = (float)newAverage; if (maxDistance > hitLoc.MaxAngleDistance) hitLoc.MaxAngleDistance = (float)maxDistance; if (double.IsNaN(hitLoc.HitOffsetAverage)) { Log.WriteWarning("[Detection::ProcessKill] HitOffsetAvgerage NaN"); Log.WriteDebug($"{previousAverage}-{hitLoc.HitCount}-{hitLoc}-{newAverage}"); hitLoc.HitOffsetAverage = 0f; } var hitlocations = ClientStats.HitLocations .Where(hl => new List() { 4, 5, 2, 3, }.Contains((int)hl.Location)) .Where(hl => ClientStats.SessionKills > Thresholds.MediumSampleMinKills + 30); double banAverage = hitlocations.Count() > 0 ? hitlocations.Average(c =>c.HitOffsetAverage) : 0; if (banAverage > Thresholds.MaxOffset) { return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = banAverage, KillCount = ClientStats.SessionKills, }; } #if DEBUG Log.WriteDebug($"MaxDistance={maxDistance}, PredictVsReal={realAgainstPredict}"); #endif } var currentStrain = Strain.GetStrain(kill.ViewAngles, (kill.When - LastKill).TotalMilliseconds); if (currentStrain > ClientStats.MaxStrain) { ClientStats.MaxStrain = currentStrain; if (ClientStats.MaxStrain > Thresholds.MaxStrain) { return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = ClientStats.MaxStrain, KillCount = ClientStats.SessionKills, }; } } #if DEBUG Log.WriteDebug($"Current Strain: {currentStrain}"); #endif LastKill = kill.When; #endregion #region SESSION_RATIOS if (Kills >= Thresholds.LowSampleMinKills) { double marginOfError = Thresholds.GetMarginOfError(Kills); // determine what the max headshot percentage can be for current number of kills double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(/*Thresholds.HighSampleMinKills*/ 60 - Thresholds.LowSampleMinKills)); double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError; double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError; // determine what the max bone percentage can be for current number of kills double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError; double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError; // calculate headshot ratio double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet] + HitLocationCount[IW4Info.HitLocation.neck]) / (double)Kills); // calculate maximum bone double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max()); var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key; #region HEADSHOT_RATIO // flag on headshot if (currentHeadshotRatio > maxHeadshotLerpValueForFlag) { // ban on headshot if (currentHeadshotRatio > maxHeadshotLerpValueForFlag) { AboveThresholdCount++; Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Kills: {Kills}"); Log.WriteDebug($"**Ratio {currentHeadshotRatio}"); Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = currentHeadshotRatio, Bone = IW4Info.HitLocation.head, KillCount = Kills }; } else { AboveThresholdCount++; Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Kills: {Kills}"); Log.WriteDebug($"**Ratio {currentHeadshotRatio}"); Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, RatioAmount = currentHeadshotRatio, Bone = IW4Info.HitLocation.head, KillCount = Kills }; } } #endregion #region BONE_RATIO // flag on bone ratio else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag) { // ban on bone ratio if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan) { Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Kills: {Kills}"); Log.WriteDebug($"**Ratio {currentMaxBoneRatio}"); Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = currentMaxBoneRatio, Bone = bone, KillCount = Kills }; } else { Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Kills: {Kills}"); Log.WriteDebug($"**Ratio {currentMaxBoneRatio}"); Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, RatioAmount = currentMaxBoneRatio, Bone = bone, KillCount = Kills }; } } #endregion } #region CHEST_ABDOMEN_RATIO_SESSION int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper]; if (chestKills >= Thresholds.MediumSampleMinKills) { double marginOfError = Thresholds.GetMarginOfError(chestKills); double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.MediumSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills)); // determine max acceptable ratio of chest to abdomen kills double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError; double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError; double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower]; if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag) { if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30) { Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Chest Kills: {chestKills}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); // Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = currentChestAbdomenRatio, Bone = 0, KillCount = chestKills }; } else { Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {kill.AttackerId}"); Log.WriteDebug($"**Chest Kills: {chestKills}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var kvp in HitLocationCount) sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n"); Log.WriteDebug(sb.ToString()); // Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, RatioAmount = currentChestAbdomenRatio, Bone = 0, KillCount = chestKills }; } } } #endregion #endregion return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Any, RatioAmount = 0 }; } public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats) { int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.torso_upper).HitCount; if (totalChestKills >= 60) { double marginOfError = Thresholds.GetMarginOfError(totalChestKills); double lerpAmount = Math.Min(1.0, (totalChestKills - 60) / 250.0); // determine max acceptable ratio of chest to abdomen kills double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(2.0), lerpAmount) + marginOfError; double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError; double currentChestAbdomenRatio = totalChestKills / stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount; if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag) { if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan) { Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**"); Log.WriteDebug($"ClientId: {stats.ClientId}"); Log.WriteDebug($"**Total Chest Kills: {totalChestKills}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}"); var sb = new StringBuilder(); foreach (var location in stats.HitLocations) sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n"); Log.WriteDebug(sb.ToString()); // Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Ban, RatioAmount = currentChestAbdomenRatio, Bone = IW4Info.HitLocation.torso_upper, KillCount = totalChestKills }; } else { Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**"); Log.WriteDebug($"ClientId: {stats.ClientId}"); Log.WriteDebug($"**Total Chest Kills: {totalChestKills}"); Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}"); Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}"); var sb = new StringBuilder(); foreach (var location in stats.HitLocations) sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n"); Log.WriteDebug(sb.ToString()); // Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}"); return new DetectionPenaltyResult() { ClientPenalty = Penalty.PenaltyType.Flag, RatioAmount = currentChestAbdomenRatio, Bone = IW4Info.HitLocation.torso_upper, KillCount = totalChestKills }; } } } return new DetectionPenaltyResult() { Bone = IW4Info.HitLocation.none, ClientPenalty = Penalty.PenaltyType.Any }; } } }