using IW4MAdmin.Application.API.GameLogServer;
using RestEase;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using static SharedLibraryCore.Utilities;
namespace IW4MAdmin.Application.IO
{
///
/// provides capibility of reading log files over HTTP
///
class GameLogReaderHttp : IGameLogReader
{
readonly IEventParser Parser;
readonly IGameLogServer Api;
readonly string logPath;
private bool? ignoreBots;
public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
{
this.logPath = logPath.ToBase64UrlSafeString(); ;
Parser = parser;
Api = RestClient.For(gameLogServerUri);
}
public long Length => -1;
public int UpdateInterval => 550;
public async Task> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
#if DEBUG == true
server.Logger.WriteDebug($"Begin reading from http log");
#endif
if (!ignoreBots.HasValue)
{
ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
}
var events = new List();
string b64Path = logPath;
var response = await Api.Log(b64Path);
if (!response.Success)
{
server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
return events;
}
// parse each line
foreach (string eventLine in response.Data.Split(Environment.NewLine))
{
if (eventLine.Length > 0)
{
try
{
var gameEvent = Parser.GenerateGameEvent(eventLine);
// we don't want to add the event if ignoreBots is on and the event comes from a bot
if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
{
gameEvent.Owner = server;
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
{
gameEvent.Origin = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
}
if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
{
gameEvent.Target = server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
}
if (gameEvent.Origin != null)
{
gameEvent.Origin.CurrentServer = server;
}
if (gameEvent.Target != null)
{
gameEvent.Target.CurrentServer = server;
}
events.Add(gameEvent);
}
#if DEBUG == true
server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
#endif
}
catch (InvalidOperationException)
{
if (!ignoreBots.Value)
{
server.Logger.WriteWarning("Could not find client in client list when parsing event line");
server.Logger.WriteDebug(eventLine);
}
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse remote event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}
return events;
}
}
}