#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_playerlogic; init() { /* SetDvarIfUninitialized("sv_team_balance_assignments", ""); SetDvarIfUninitialized("sv_iw4madmin_serverid", 0); SetDvarIfUninitialized("sv_iw4madmin_apiurl", "http://127.0.0.1:1624/api/gsc/"); level.apiUrl = GetDvar("sv_iw4madmin_apiurl"); level thread WaitForCommand(); level thread onPlayerConnect(); level thread onPlayerDisconnect(); */ } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player thread onJoinedTeam(); } } onPlayerDisconnect() { for(;;) { level waittill( "disconnected", player ); logPrint("player disconnected\n"); level.players[0] SetTeamBalanceAssignments(true); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self SetTeamBalanceAssignments(false); } } SetTeamBalanceAssignments(isDisconnect) { assignments = GetDvar("sv_team_balance_assignments"); dc = ""; if (isDisconnect) { dc = "&isDisconnect=true"; } url = level.apiUrl + "GetTeamAssignments/" + self.guid + "/?teams=" + assignments + dc + "&serverId=" + GetDvar("sv_iw4madmin_serverid"); newAssignments = GetHttpString(url); SetDvar("sv_team_balance_assignments", newAssignments.data); if (newAssignments.success) { BalanceTeams(strtok(newAssignments.data, ",")); } } WaitForCommand() { for(;;) { commandInfo = strtok(getDvar("sv_iw4madmin_command"), ";"); command = commandInfo[0]; commandArgs = strtok(commandInfo[1], ","); switch(command) { case "balance": BalanceTeams(commandArgs); break; case "alert": //clientId alertType sound message SendAlert(commandArgs[0], commandArgs[1], commandArgs[2], commandArgs[3]); break; } setDvar("sv_iw4madmin_command", ""); wait(1); } } SendAlert(clientId, alertType, sound, message) { client = getPlayerFromClientNum(clientId); client thread playLeaderDialogOnPlayer(sound, client.team); client playLocalSound(sound); client iPrintLnBold("^1" + alertType + ": ^3" + message); } GetHttpString(url) { response = spawnStruct(); response.success = false; response.data = undefined; logPrint("Making request to " + url + "\n"); request = httpGet(url); request waittill("done", success, data); if(success != 0){ logPrint("Request succeeded\n"); response.success = true; response.data = data; } else { logPrint("Request failed\n"); } return response; } BalanceTeams(commandArgs) { if (level.teamBased) { printOnPlayers("^5Balancing Teams..."); for (i = 0; i < commandArgs.size; i+= 2) { teamNum = int(commandArgs[i+1]); clientNum = int(commandArgs[i]); //printOnPlayers("[" + teamNum + "," + clientNum + "]"); if (teamNum == 2) { newTeam = "allies"; } else { newTeam = "axis"; } player = getPlayerFromClientNum(clientNum); //if (!isPlayer(player)) // continue; switch (newTeam) { case "axis": if (player.team != "axis") { //printOnPlayers("moving " + player.name + " to axis"); player[[level.axis]](); } break; case "allies": if (player.team != "allies") { //printOnPlayers("moving " + player.name + " to allies"); player[[level.allies]](); } break; } } } }