using IW4MAdmin.Application.API.Master; using IW4MAdmin.Application.EventParsers; using IW4MAdmin.Application.RconParsers; using SharedLibraryCore; using SharedLibraryCore.Commands; using SharedLibraryCore.Configuration; using SharedLibraryCore.Database; using SharedLibraryCore.Database.Models; using SharedLibraryCore.Events; using SharedLibraryCore.Exceptions; using SharedLibraryCore.Helpers; using SharedLibraryCore.Interfaces; using SharedLibraryCore.Services; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace IW4MAdmin.Application { public class ApplicationManager : IManager { private List _servers; public List Servers => _servers.OrderByDescending(s => s.ClientNum).ToList(); public Dictionary PrivilegedClients { get; set; } public ILogger Logger => GetLogger(0); public bool Running { get; private set; } public bool IsInitialized { get; private set; } // define what the delagate function looks like public delegate void OnServerEventEventHandler(object sender, GameEventArgs e); // expose the event handler so we can execute the events public OnServerEventEventHandler OnServerEvent { get; set; } public DateTime StartTime { get; private set; } public string Version => Assembly.GetEntryAssembly().GetName().Version.ToString(); public IList AdditionalRConParsers { get; } public IList AdditionalEventParsers { get; } static ApplicationManager Instance; readonly List TaskStatuses; List Commands; readonly List MessageTokens; ClientService ClientSvc; readonly AliasService AliasSvc; readonly PenaltyService PenaltySvc; public BaseConfigurationHandler ConfigHandler; GameEventHandler Handler; ManualResetEventSlim OnQuit; readonly IPageList PageList; readonly SemaphoreSlim ProcessingEvent = new SemaphoreSlim(1, 1); readonly Dictionary Loggers = new Dictionary(); private ApplicationManager() { _servers = new List(); Commands = new List(); TaskStatuses = new List(); MessageTokens = new List(); ClientSvc = new ClientService(); AliasSvc = new AliasService(); PenaltySvc = new PenaltyService(); ConfigHandler = new BaseConfigurationHandler("IW4MAdminSettings"); StartTime = DateTime.UtcNow; OnQuit = new ManualResetEventSlim(); PageList = new PageList(); AdditionalEventParsers = new List(); AdditionalRConParsers = new List(); OnServerEvent += OnGameEvent; OnServerEvent += EventApi.OnGameEvent; } private async void OnGameEvent(object sender, GameEventArgs args) { #if DEBUG == true Logger.WriteDebug($"Entering event process for {args.Event.Id}"); #endif var newEvent = args.Event; // the event has failed already if (newEvent.Failed) { goto skip; } try { await newEvent.Owner.ExecuteEvent(newEvent); // save the event info to the database var changeHistorySvc = new ChangeHistoryService(); await changeHistorySvc.Add(args.Event); #if DEBUG Logger.WriteDebug($"Processed event with id {newEvent.Id}"); #endif } // this happens if a plugin requires login catch (AuthorizationException ex) { newEvent.FailReason = GameEvent.EventFailReason.Permission; newEvent.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMAND_NOTAUTHORIZED"]} - {ex.Message}"); } catch (NetworkException ex) { newEvent.FailReason = GameEvent.EventFailReason.Exception; Logger.WriteError(ex.Message); Logger.WriteDebug(ex.GetExceptionInfo()); } catch (ServerException ex) { newEvent.FailReason = GameEvent.EventFailReason.Exception; Logger.WriteWarning(ex.Message); } catch (Exception ex) { newEvent.FailReason = GameEvent.EventFailReason.Exception; Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_EXCEPTION"]} {newEvent.Owner}"); Logger.WriteDebug(ex.GetExceptionInfo()); } skip: // tell anyone waiting for the output that we're done newEvent.OnProcessed.Set(); } public IList GetServers() { return Servers; } public IList GetCommands() { return Commands; } public static ApplicationManager GetInstance() { return Instance ?? (Instance = new ApplicationManager()); } public async Task UpdateServerStates() { // store the server hash code and task for it var runningUpdateTasks = new Dictionary(); while (Running) { // select the server ids that have completed the update task var serverTasksToRemove = runningUpdateTasks .Where(ut => ut.Value.Status == TaskStatus.RanToCompletion || ut.Value.Status == TaskStatus.Canceled || ut.Value.Status == TaskStatus.Faulted) .Select(ut => ut.Key) .ToList(); // this is to prevent the log reader from starting before the initial // query of players on the server if (serverTasksToRemove.Count > 0) { IsInitialized = true; } // remove the update tasks as they have completd foreach (long serverId in serverTasksToRemove) { runningUpdateTasks.Remove(serverId); } // select the servers where the tasks have completed var serverIds = Servers.Select(s => s.EndPoint).Except(runningUpdateTasks.Select(r => r.Key)).ToList(); foreach (var server in Servers.Where(s => serverIds.Contains(s.EndPoint))) { runningUpdateTasks.Add(server.EndPoint, Task.Run(async () => { try { await server.ProcessUpdatesAsync(new CancellationToken()); } catch (Exception e) { Logger.WriteWarning($"Failed to update status for {server}"); Logger.WriteDebug(e.GetExceptionInfo()); } })); } #if DEBUG Logger.WriteDebug($"{runningUpdateTasks.Count} servers queued for stats updates"); ThreadPool.GetMaxThreads(out int workerThreads, out int n); ThreadPool.GetAvailableThreads(out int availableThreads, out int m); Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks"); #endif await Task.Delay(ConfigHandler.Configuration().RConPollRate); } // trigger the event processing loop to end SetHasEvent(); } public async Task Init() { Running = true; #region PLUGINS SharedLibraryCore.Plugins.PluginImporter.Load(this); foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins) { try { await Plugin.OnLoadAsync(this); } catch (Exception ex) { Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_PLUGIN"]} {Plugin.Name}"); Logger.WriteDebug(ex.GetExceptionInfo()); } } #endregion #region CONFIG var config = ConfigHandler.Configuration(); // copy over default config if it doesn't exist if (config == null) { var defaultConfig = new BaseConfigurationHandler("DefaultSettings").Configuration(); ConfigHandler.Set((ApplicationConfiguration)new ApplicationConfiguration().Generate()); var newConfig = ConfigHandler.Configuration(); newConfig.AutoMessagePeriod = defaultConfig.AutoMessagePeriod; newConfig.AutoMessages = defaultConfig.AutoMessages; newConfig.GlobalRules = defaultConfig.GlobalRules; newConfig.Maps = defaultConfig.Maps; if (newConfig.Servers == null) { ConfigHandler.Set(newConfig); newConfig.Servers = new List(); do { var serverConfig = new ServerConfiguration(); foreach (var parser in AdditionalRConParsers) { serverConfig.AddRConParser(parser); } foreach (var parser in AdditionalEventParsers) { serverConfig.AddEventParser(parser); } newConfig.Servers.Add((ServerConfiguration)serverConfig.Generate()); } while (Utilities.PromptBool(Utilities.CurrentLocalization.LocalizationIndex["SETUP_SERVER_SAVE"])); config = newConfig; await ConfigHandler.Save(); } } else if (config != null) { if (string.IsNullOrEmpty(config.Id)) { config.Id = Guid.NewGuid().ToString(); await ConfigHandler.Save(); } if (string.IsNullOrEmpty(config.WebfrontBindUrl)) { config.WebfrontBindUrl = "http://0.0.0.0:1624"; await ConfigHandler.Save(); } foreach (var serverConfig in config.Servers) { Migration.ConfigurationMigration.ModifyLogPath020919(serverConfig); if (serverConfig.RConParserVersion == null || serverConfig.EventParserVersion == null) { foreach (var parser in AdditionalRConParsers) { serverConfig.AddRConParser(parser); } foreach (var parser in AdditionalEventParsers) { serverConfig.AddEventParser(parser); } serverConfig.ModifyParsers(); } await ConfigHandler.Save(); } } else if (config.Servers.Count == 0) { throw new ServerException("A server configuration in IW4MAdminSettings.json is invalid"); } Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); Utilities.EncodingType = Encoding.GetEncoding(!string.IsNullOrEmpty(config.CustomParserEncoding) ? config.CustomParserEncoding : "windows-1252"); #endregion #region DATABASE using (var db = new DatabaseContext(GetApplicationSettings().Configuration()?.ConnectionString, GetApplicationSettings().Configuration()?.DatabaseProvider)) { await new ContextSeed(db).Seed(); } PrivilegedClients = (await ClientSvc.GetPrivilegedClients()).ToDictionary(_client => _client.ClientId); #endregion #region COMMANDS if (ClientSvc.GetOwners().Result.Count == 0) { Commands.Add(new COwner()); } Commands.Add(new CQuit()); Commands.Add(new CKick()); Commands.Add(new CSay()); Commands.Add(new CTempBan()); Commands.Add(new CBan()); Commands.Add(new CWhoAmI()); Commands.Add(new CList()); Commands.Add(new CHelp()); Commands.Add(new CFastRestart()); Commands.Add(new CMapRotate()); Commands.Add(new CSetLevel()); Commands.Add(new CUsage()); Commands.Add(new CUptime()); Commands.Add(new CWarn()); Commands.Add(new CWarnClear()); Commands.Add(new CUnban()); Commands.Add(new CListAdmins()); Commands.Add(new CLoadMap()); Commands.Add(new CFindPlayer()); Commands.Add(new CListRules()); Commands.Add(new CPrivateMessage()); Commands.Add(new CFlag()); Commands.Add(new CUnflag()); Commands.Add(new CReport()); Commands.Add(new CListReports()); Commands.Add(new CListBanInfo()); Commands.Add(new CListAlias()); Commands.Add(new CExecuteRCON()); Commands.Add(new CPlugins()); Commands.Add(new CIP()); Commands.Add(new CMask()); Commands.Add(new CPruneAdmins()); Commands.Add(new CKillServer()); Commands.Add(new CSetPassword()); Commands.Add(new CPing()); Commands.Add(new CSetGravatar()); Commands.Add(new CNextMap()); foreach (Command C in SharedLibraryCore.Plugins.PluginImporter.ActiveCommands) { Commands.Add(C); } #endregion #region INIT async Task Init(ServerConfiguration Conf) { // setup the event handler after the class is initialized Handler = new GameEventHandler(this); try { var ServerInstance = new IW4MServer(this, Conf); await ServerInstance.Initialize(); lock (_servers) { _servers.Add(ServerInstance); } Logger.WriteVerbose($"{Utilities.CurrentLocalization.LocalizationIndex["MANAGER_MONITORING_TEXT"]} {ServerInstance.Hostname}"); // add the start event for this server var e = new GameEvent() { Type = GameEvent.EventType.Start, Data = $"{ServerInstance.GameName} started", Owner = ServerInstance }; Handler.AddEvent(e); } catch (ServerException e) { Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_UNFIXABLE"]} [{Conf.IPAddress}:{Conf.Port}]"); if (e.GetType() == typeof(DvarException)) { Logger.WriteDebug($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_DVAR"]} {(e as DvarException).Data["dvar_name"]} ({Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_DVAR_HELP"]})"); } else if (e.GetType() == typeof(NetworkException)) { Logger.WriteDebug(e.Message); } // throw the exception to the main method to stop before instantly exiting throw e; } } await Task.WhenAll(config.Servers.Select(c => Init(c)).ToArray()); #endregion } private async Task SendHeartbeat(object state) { var heartbeatState = (HeartbeatState)state; while (Running) { if (!heartbeatState.Connected) { try { await Heartbeat.Send(this, true); heartbeatState.Connected = true; } catch (Exception e) { heartbeatState.Connected = false; Logger.WriteWarning($"Could not connect to heartbeat server - {e.Message}"); } } else { try { await Heartbeat.Send(this); } catch (System.Net.Http.HttpRequestException e) { Logger.WriteWarning($"Could not send heartbeat - {e.Message}"); } catch (AggregateException e) { Logger.WriteWarning($"Could not send heartbeat - {e.Message}"); var exceptions = e.InnerExceptions.Where(ex => ex.GetType() == typeof(RestEase.ApiException)); foreach (var ex in exceptions) { if (((RestEase.ApiException)ex).StatusCode == System.Net.HttpStatusCode.Unauthorized) { heartbeatState.Connected = false; } } } catch (RestEase.ApiException e) { Logger.WriteWarning($"Could not send heartbeat - {e.Message}"); if (e.StatusCode == System.Net.HttpStatusCode.Unauthorized) { heartbeatState.Connected = false; } } catch (Exception e) { Logger.WriteWarning($"Could not send heartbeat - {e.Message}"); } } await Task.Delay(30000); } } public void Start() { // this needs to be run seperately from the main thread var _ = Task.Run(() => SendHeartbeat(new HeartbeatState())); _ = Task.Run(() => UpdateServerStates()); while (Running) { OnQuit.Wait(); OnQuit.Reset(); } _servers.Clear(); } public void Stop() { Running = false; } public ILogger GetLogger(long serverId) { if (Loggers.ContainsKey(serverId)) { return Loggers[serverId]; } else { Logger newLogger; if (serverId == 0) { newLogger = new Logger("IW4MAdmin-Manager"); } else { newLogger = new Logger($"IW4MAdmin-Server-{serverId}"); } Loggers.Add(serverId, newLogger); return newLogger; } } public IList GetMessageTokens() { return MessageTokens; } public IList GetActiveClients() { return _servers.SelectMany(s => s.Clients).Where(p => p != null).ToList(); } public ClientService GetClientService() { return ClientSvc; } public AliasService GetAliasService() { return AliasSvc; } public PenaltyService GetPenaltyService() { return PenaltySvc; } public IConfigurationHandler GetApplicationSettings() { return ConfigHandler; } public IDictionary GetPrivilegedClients() { return PrivilegedClients; } public bool ShutdownRequested() { return !Running; } public IEventHandler GetEventHandler() { return Handler; } public void SetHasEvent() { OnQuit.Set(); } public IList GetPluginAssemblies() { return SharedLibraryCore.Plugins.PluginImporter.PluginAssemblies; } public IPageList GetPageList() { return PageList; } public IRConParser GenerateDynamicRConParser() { return new DynamicRConParser(); } public IEventParser GenerateDynamicEventParser() { return new DynamicEventParser(); } } }