using SharedLibraryCore; using System; namespace ApplicationTests.Fixtures { static class EventGenerators { public static GameEvent GenerateEvent(GameEvent.EventType type, string data, Server owner) { switch (type) { case GameEvent.EventType.Command: return new GameEvent { Origin = ClientGenerators.CreateDatabaseClient(), Data = data, Message = data, Owner = owner }; default: throw new NotImplementedException(); } } } }